refactor(shapes): reorganitzar data/shapes en subcarpetes per categoria (enemy/bullet/ship/effect)
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@@ -2,7 +2,7 @@ name: pinwheel
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ai_type: pinwheel # Validat contra el directori; mapeja a EnemyType::PINWHEEL.
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shape:
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path: enemy_pinwheel.shp
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path: enemy/pinwheel.shp
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scale: 1.0 # multiplicador visual + hitbox sobre la mida nativa del .shp
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collision_factor: 1.0 # ajust opcional del hitbox (default 1.0)
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