refactor(shapes): reorganitzar data/shapes en subcarpetes per categoria (enemy/bullet/ship/effect)
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@@ -19,7 +19,7 @@ namespace Graphics {
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// Carregar shape desde file (con caché)
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// Retorna punter compartit (nullptr si error)
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// Exemple: load("ship.shp") → busca a "data/shapes/ship.shp"
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// Exemple: load("ship/arrow.shp") → busca a "data/shapes/ship/arrow.shp"
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static auto load(const std::string& filename) -> std::shared_ptr<Shape>;
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// Netejar caché (útil per debug/recàrrega)
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