refactor(shapes): reorganitzar data/shapes en subcarpetes per categoria (enemy/bullet/ship/effect)
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@@ -78,7 +78,7 @@ TitleScene::TitleScene(SDLManager& sdl, SceneContext& context)
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// Flash que tapa el "pop" final de la nau al VP. Es spawneja al centre
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// de pantalla (= projecció del VP) quan ship_animator avisa.
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flash_shape_ = Graphics::ShapeLoader::load("title_flash.shp");
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flash_shape_ = Graphics::ShapeLoader::load("effect/title_flash.shp");
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ship_animator_->setOnShipDisappear([this](int /*player_id*/) {
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triggerFlash(Vec2{
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.x = static_cast<float>(Defaults::Window::WIDTH) / 2.0F,
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