refactor(shapes): reorganitzar data/shapes en subcarpetes per categoria (enemy/bullet/ship/effect)

This commit is contained in:
2026-05-26 18:25:15 +02:00
parent 164f58c883
commit 61a4886e62
30 changed files with 51 additions and 53 deletions
+1 -1
View File
@@ -78,7 +78,7 @@ TitleScene::TitleScene(SDLManager& sdl, SceneContext& context)
// Flash que tapa el "pop" final de la nau al VP. Es spawneja al centre
// de pantalla (= projecció del VP) quan ship_animator avisa.
flash_shape_ = Graphics::ShapeLoader::load("title_flash.shp");
flash_shape_ = Graphics::ShapeLoader::load("effect/title_flash.shp");
ship_animator_->setOnShipDisappear([this](int /*player_id*/) {
triggerFlash(Vec2{
.x = static_cast<float>(Defaults::Window::WIDTH) / 2.0F,