refactor(shapes): reorganitzar data/shapes en subcarpetes per categoria (enemy/bullet/ship/effect)

This commit is contained in:
2026-05-26 18:25:15 +02:00
parent 164f58c883
commit 61a4886e62
30 changed files with 51 additions and 53 deletions
+2 -2
View File
@@ -114,8 +114,8 @@ namespace Title {
}
void ShipAnimator::init() {
auto shape_p1 = Graphics::ShapeLoader::load("ship.shp");
auto shape_p2 = Graphics::ShapeLoader::load("ship2.shp");
auto shape_p1 = Graphics::ShapeLoader::load("ship/arrow.shp");
auto shape_p2 = Graphics::ShapeLoader::load("ship/wedge.shp");
ships_[0].player_id = 1;
if (shape_p1 && shape_p1->isValid()) {