refactor(shapes): reorganitzar data/shapes en subcarpetes per categoria (enemy/bullet/ship/effect)
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@@ -114,8 +114,8 @@ namespace Title {
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}
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void ShipAnimator::init() {
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auto shape_p1 = Graphics::ShapeLoader::load("ship.shp");
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auto shape_p2 = Graphics::ShapeLoader::load("ship2.shp");
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auto shape_p1 = Graphics::ShapeLoader::load("ship/arrow.shp");
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auto shape_p2 = Graphics::ShapeLoader::load("ship/wedge.shp");
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ships_[0].player_id = 1;
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if (shape_p1 && shape_p1->isValid()) {
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