feat(postfx): toggle F6 per activar/desactivar el postprocessat
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@@ -40,6 +40,7 @@ Input::Input(std::string game_controller_db_path)
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{Action::TOGGLE_FULLSCREEN, KeyState{.scancode = SDL_SCANCODE_F3}},
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{Action::TOGGLE_VSYNC, KeyState{.scancode = SDL_SCANCODE_F4}},
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{Action::TOGGLE_ANTIALIAS, KeyState{.scancode = SDL_SCANCODE_F5}},
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{Action::TOGGLE_POSTFX, KeyState{.scancode = SDL_SCANCODE_F6}},
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{Action::EXIT, KeyState{.scancode = SDL_SCANCODE_ESCAPE}}};
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initSDLGamePad(); // Inicializa el subsistema SDL_INIT_GAMEPAD
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@@ -22,6 +22,7 @@ enum class InputAction : std::uint8_t { // Acciones de entrada posibles en el j
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TOGGLE_FULLSCREEN, // F3
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TOGGLE_VSYNC, // F4
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TOGGLE_ANTIALIAS, // F5
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TOGGLE_POSTFX, // F6
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EXIT, // ESC
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// Input obligatorio
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