feat(postfx): toggle F6 per activar/desactivar el postprocessat

This commit is contained in:
2026-05-21 18:45:29 +02:00
parent ae946b578e
commit 625cb19cba
7 changed files with 45 additions and 16 deletions
+1
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@@ -40,6 +40,7 @@ Input::Input(std::string game_controller_db_path)
{Action::TOGGLE_FULLSCREEN, KeyState{.scancode = SDL_SCANCODE_F3}},
{Action::TOGGLE_VSYNC, KeyState{.scancode = SDL_SCANCODE_F4}},
{Action::TOGGLE_ANTIALIAS, KeyState{.scancode = SDL_SCANCODE_F5}},
{Action::TOGGLE_POSTFX, KeyState{.scancode = SDL_SCANCODE_F6}},
{Action::EXIT, KeyState{.scancode = SDL_SCANCODE_ESCAPE}}};
initSDLGamePad(); // Inicializa el subsistema SDL_INIT_GAMEPAD
+1
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@@ -22,6 +22,7 @@ enum class InputAction : std::uint8_t { // Acciones de entrada posibles en el j
TOGGLE_FULLSCREEN, // F3
TOGGLE_VSYNC, // F4
TOGGLE_ANTIALIAS, // F5
TOGGLE_POSTFX, // F6
EXIT, // ESC
// Input obligatorio