refactor(defaults): centralitza init hud, tips, hit timer, line thickness i debug overlay
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@@ -26,6 +26,9 @@ namespace Defaults::Physics {
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constexpr float FACTOR_HERENCIA_MAX = 1.0F; // Màxim 100% del drotacio heredat
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constexpr float FRICCIO_ANGULAR = 0.5F; // Desacceleració angular (rad/s²)
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// Velocity heredada de la nau a l'explosió (80% del feel original).
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constexpr float SHIP_VELOCITY_INHERITANCE = 0.8F;
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// Angular velocity sin for trajectory inheritance
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// Excess above this threshold is converted to tangential linear velocity
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// Prevents "vortex trap" problem with high-rotation enemies
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