feat(service-menu): pobla VIDEO amb zoom, fullscreen, vsync, AA i postfx

This commit is contained in:
2026-05-24 11:37:36 +02:00
parent 443b461974
commit 71c43ec6fe
7 changed files with 200 additions and 39 deletions
+9
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@@ -55,3 +55,12 @@ service_menu:
controls: "CONTROLS" controls: "CONTROLS"
back: "ENRERE" back: "ENRERE"
exit: "EIXIR DEL JOC" exit: "EIXIR DEL JOC"
# Items del submenu VIDEO
video_zoom: "ZOOM"
video_fullscreen: "PANTALLA COMPLETA"
video_vsync: "VSYNC"
video_aa: "ANTIALIAS"
video_postfx: "POSTPROCESSAT"
# Valors comuns
value_on: "ACTIU"
value_off: "INACTIU"
+9
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@@ -54,3 +54,12 @@ service_menu:
controls: "CONTROLS" controls: "CONTROLS"
back: "BACK" back: "BACK"
exit: "EXIT GAME" exit: "EXIT GAME"
# Items of VIDEO submenu
video_zoom: "ZOOM"
video_fullscreen: "FULLSCREEN"
video_vsync: "VSYNC"
video_aa: "ANTIALIAS"
video_postfx: "POSTPROCESS"
# Common values
value_on: "ON"
value_off: "OFF"
+1
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@@ -32,6 +32,7 @@ namespace Defaults::ServiceMenu {
constexpr int HIGHLIGHT_THICKNESS = 1; constexpr int HIGHLIGHT_THICKNESS = 1;
constexpr int HIGHLIGHT_PAD_X = 18; // padding lateral del rect respecte al text constexpr int HIGHLIGHT_PAD_X = 18; // padding lateral del rect respecte al text
constexpr int HIGHLIGHT_PAD_Y = 4; // padding vertical constexpr int HIGHLIGHT_PAD_Y = 4; // padding vertical
constexpr int TEXT_INSET_X = 16; // marge intern del text dins del highlight (label esq / valor dre)
// ---- Colors RGBA ---- // ---- Colors RGBA ----
constexpr SDL_Color BG_COLOR{.r = 0, .g = 12, .b = 24, .a = 215}; constexpr SDL_Color BG_COLOR{.r = 0, .g = 12, .b = 24, .a = 215};
+2
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@@ -47,6 +47,8 @@ class SDLManager {
// Getters // Getters
auto getRenderer() -> Rendering::Renderer* { return &gpu_renderer_; } auto getRenderer() -> Rendering::Renderer* { return &gpu_renderer_; }
[[nodiscard]] auto getScaleFactor() const -> float { return zoom_factor_; } [[nodiscard]] auto getScaleFactor() const -> float { return zoom_factor_; }
[[nodiscard]] auto isFullscreen() const -> bool { return is_fullscreen_; }
[[nodiscard]] auto isPostFxEnabled() const -> bool { return gpu_renderer_.isPostFxEnabled(); }
// [NUEVO] Actualitzar context de renderizado (factor de scale global) // [NUEVO] Actualitzar context de renderizado (factor de scale global)
void updateRenderingContext() const; void updateRenderingContext() const;
+1 -1
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@@ -166,7 +166,7 @@ Director::Director(int argc, char* argv[])
cfg_->rendering); cfg_->rendering);
System::Notifier::init(sdl_->getRenderer()); System::Notifier::init(sdl_->getRenderer());
System::ServiceMenu::init(sdl_->getRenderer()); System::ServiceMenu::init(sdl_->getRenderer(), sdl_.get());
last_ticks_ms_ = SDL_GetTicks(); last_ticks_ms_ = SDL_GetTicks();
} }
+161 -34
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@@ -6,12 +6,16 @@
#include <algorithm> #include <algorithm>
#include <cmath> #include <cmath>
#include <cstddef> #include <cstddef>
#include <format>
#include <utility> #include <utility>
#include "core/audio/audio.hpp" #include "core/audio/audio.hpp"
#include "core/config/engine_config.hpp"
#include "core/defaults/service_menu.hpp" #include "core/defaults/service_menu.hpp"
#include "core/locale/locale.hpp" #include "core/locale/locale.hpp"
#include "core/rendering/sdl_manager.hpp"
#include "core/types.hpp" #include "core/types.hpp"
#include "game/config_yaml.hpp"
namespace { namespace {
@@ -50,8 +54,8 @@ namespace System {
std::unique_ptr<ServiceMenu> ServiceMenu::instance; std::unique_ptr<ServiceMenu> ServiceMenu::instance;
void ServiceMenu::init(Rendering::Renderer* renderer) { void ServiceMenu::init(Rendering::Renderer* renderer, SDLManager* sdl) {
instance.reset(new ServiceMenu(renderer)); instance.reset(new ServiceMenu(renderer, sdl));
} }
void ServiceMenu::destroy() { void ServiceMenu::destroy() {
@@ -62,8 +66,9 @@ namespace System {
return instance.get(); return instance.get();
} }
ServiceMenu::ServiceMenu(Rendering::Renderer* renderer) ServiceMenu::ServiceMenu(Rendering::Renderer* renderer, SDLManager* sdl)
: renderer_(renderer), : renderer_(renderer),
sdl_(sdl),
text_(renderer) {} text_(renderer) {}
auto ServiceMenu::isOpen() const -> bool { auto ServiceMenu::isOpen() const -> bool {
@@ -87,26 +92,33 @@ namespace System {
playAcceptSound(); playAcceptSound();
} }
namespace {
// Helper local: construeix un item de tipus SUBMENU amb el callback
// d'entrada. Es manté local a aquesta TU per a poder construir la
// pagina arrel a buildRootPage sense designed-initializers parcials
// (clang-tidy es queixa quan en falten).
auto makeSubmenu(const std::string& label_key, std::function<void()> on_activate) -> ServiceMenu::Item {
return ServiceMenu::Item{
.kind = ServiceMenu::Kind::SUBMENU,
.label_key = label_key,
.selectable = true,
.on_activate = std::move(on_activate),
.get_value_text = {},
.on_change = {},
};
}
} // namespace
void ServiceMenu::buildRootPage() { void ServiceMenu::buildRootPage() {
Page root; Page root;
root.title_key = "service_menu.title"; root.title_key = "service_menu.title";
root.items = { root.items = {
Item{.kind = Kind::SUBMENU, makeSubmenu("service_menu.video", [this] { pushPage(buildVideoPage()); }),
.label_key = "service_menu.video", makeSubmenu("service_menu.audio", [this] { pushSubmenuPlaceholder("service_menu.audio"); }),
.selectable = true, makeSubmenu("service_menu.options", [this] { pushSubmenuPlaceholder("service_menu.options"); }),
.on_activate = [this] { pushSubmenuPlaceholder("service_menu.video"); }}, makeSubmenu("service_menu.system", [this] { pushSubmenuPlaceholder("service_menu.system"); }),
Item{.kind = Kind::SUBMENU,
.label_key = "service_menu.audio",
.selectable = true,
.on_activate = [this] { pushSubmenuPlaceholder("service_menu.audio"); }},
Item{.kind = Kind::SUBMENU,
.label_key = "service_menu.options",
.selectable = true,
.on_activate = [this] { pushSubmenuPlaceholder("service_menu.options"); }},
Item{.kind = Kind::SUBMENU,
.label_key = "service_menu.system",
.selectable = true,
.on_activate = [this] { pushSubmenuPlaceholder("service_menu.system"); }},
}; };
stack_.clear(); stack_.clear();
stack_.push_back(std::move(root)); stack_.push_back(std::move(root));
@@ -120,6 +132,71 @@ namespace System {
pushPage(std::move(page)); pushPage(std::move(page));
} }
auto ServiceMenu::buildVideoPage() const -> Page {
// Helper: localitza ON/OFF per a TOGGLE items.
auto on_off_text = [](bool v) -> std::string {
return Locale::get().text(v ? "service_menu.value_on" : "service_menu.value_off");
};
SDLManager* sdl = sdl_;
Page page;
page.title_key = "service_menu.video";
page.items = {
// ZOOM (INT_RANGE-style: ± delega a sdl.increase/decreaseWindowSize).
Item{
.kind = Kind::INT_RANGE,
.label_key = "service_menu.video_zoom",
.selectable = true,
.on_activate = {},
.get_value_text = [sdl] { return std::format("{:.1f}X", sdl->getScaleFactor()); },
.on_change = [sdl](int dir) {
if (dir > 0) {
sdl->increaseWindowSize();
} else {
sdl->decreaseWindowSize();
} },
},
// FULLSCREEN
Item{
.kind = Kind::TOGGLE,
.label_key = "service_menu.video_fullscreen",
.selectable = true,
.on_activate = {},
.get_value_text = [sdl, on_off_text] { return on_off_text(sdl->isFullscreen()); },
.on_change = [sdl](int) { sdl->toggleFullscreen(); },
},
// VSYNC
Item{
.kind = Kind::TOGGLE,
.label_key = "service_menu.video_vsync",
.selectable = true,
.on_activate = {},
.get_value_text = [on_off_text] { return on_off_text(ConfigYaml::engine_config.rendering.vsync != 0); },
.on_change = [sdl](int) { sdl->toggleVSync(); },
},
// ANTIALIAS
Item{
.kind = Kind::TOGGLE,
.label_key = "service_menu.video_aa",
.selectable = true,
.on_activate = {},
.get_value_text = [on_off_text] { return on_off_text(ConfigYaml::engine_config.rendering.antialias != 0); },
.on_change = [sdl](int) { sdl->toggleAntialias(); },
},
// POSTPROCESSAT
Item{
.kind = Kind::TOGGLE,
.label_key = "service_menu.video_postfx",
.selectable = true,
.on_activate = {},
.get_value_text = [sdl, on_off_text] { return on_off_text(sdl->isPostFxEnabled()); },
.on_change = [sdl](int) { sdl->togglePostFx(); },
},
};
return page;
}
void ServiceMenu::pushPage(Page page) { void ServiceMenu::pushPage(Page page) {
stack_.push_back(std::move(page)); stack_.push_back(std::move(page));
// El cursor salta a una pagina nova: enganxem el highlight per a // El cursor salta a una pagina nova: enganxem el highlight per a
@@ -163,6 +240,12 @@ namespace System {
} }
void ServiceMenu::activateCurrent() { void ServiceMenu::activateCurrent() {
// ENTER = canvi de valor cap endavant (equivalent a RIGHT). Per a
// SUBMENU/ACTION entra/activa; per a TOGGLE/CYCLE/INT_RANGE incrementa.
changeValue(+1);
}
void ServiceMenu::changeValue(int direction) {
if (stack_.empty()) { if (stack_.empty()) {
return; return;
} }
@@ -174,11 +257,25 @@ namespace System {
if (!item.selectable) { if (!item.selectable) {
return; return;
} }
if (item.on_activate) { switch (item.kind) {
item.on_activate(); case Kind::TOGGLE:
// SUBMENU/ACTION reprodueixen accept; els toggles futurs ho case Kind::CYCLE:
// gestionaran als seus propis callbacks si volen un altre so. case Kind::INT_RANGE:
playAcceptSound(); if (item.on_change) {
item.on_change(direction);
playAcceptSound();
}
break;
case Kind::SUBMENU:
case Kind::ACTION:
// Nomes +1 entra/activa: LEFT no fa res (BACKSPACE per a sortir).
if (direction > 0 && item.on_activate) {
item.on_activate();
playAcceptSound();
}
break;
case Kind::LABEL:
break;
} }
} }
@@ -195,11 +292,15 @@ namespace System {
return true; return true;
case SDL_SCANCODE_RETURN: case SDL_SCANCODE_RETURN:
case SDL_SCANCODE_KP_ENTER: case SDL_SCANCODE_KP_ENTER:
case SDL_SCANCODE_RIGHT:
activateCurrent(); activateCurrent();
return true; return true;
case SDL_SCANCODE_BACKSPACE: case SDL_SCANCODE_RIGHT:
changeValue(+1);
return true;
case SDL_SCANCODE_LEFT: case SDL_SCANCODE_LEFT:
changeValue(-1);
return true;
case SDL_SCANCODE_BACKSPACE:
popPage(); popPage();
return true; return true;
default: default:
@@ -400,19 +501,45 @@ namespace System {
drawHighlightRect(renderer_, HL_X, highlight_y_, HL_W, highlight_h_); drawHighlightRect(renderer_, HL_X, highlight_y_, HL_W, highlight_h_);
} }
// Llista d'items: centrats horitzontalment, color groc per al seleccionat. // Llista d'items.
// - Items amb valor (TOGGLE/CYCLE/INT_RANGE): label esquerra + valor dreta dins del highlight.
// - Items sense valor (SUBMENU/ACTION/LABEL): label centrat.
const float HL_LEFT = BOX_X + static_cast<float>(HIGHLIGHT_PAD_X);
const float HL_RIGHT = BOX_X + BOX_W - static_cast<float>(HIGHLIGHT_PAD_X);
const float TEXT_TOP_OFFSET = Graphics::VectorText::getTextHeight(ITEM_SCALE) * 0.5F;
for (std::size_t i = 0; i < page.items.size(); ++i) { for (std::size_t i = 0; i < page.items.size(); ++i) {
const Item& item = page.items[i]; const Item& item = page.items[i];
const SDL_Color COL = (i == page.cursor) ? CURSOR_COLOR : LABEL_COLOR; const SDL_Color COL = (i == page.cursor) ? CURSOR_COLOR : LABEL_COLOR;
const std::string TEXT = Locale::get().text(item.label_key); const std::string LABEL = Locale::get().text(item.label_key);
const float ITEM_TOP = computeItemTopY(BOX_Y, i); const float ITEM_TOP = computeItemTopY(BOX_Y, i);
const float ITEM_CY = ITEM_TOP + (static_cast<float>(ITEM_HEIGHT) * 0.5F); const float ITEM_CY = ITEM_TOP + (static_cast<float>(ITEM_HEIGHT) * 0.5F);
text_.renderCentered(TEXT,
Vec2{.x = CENTER_X, .y = ITEM_CY}, if (item.get_value_text) {
ITEM_SCALE, // Layout dues columnes: label esquerra, valor dreta.
TEXT_SPACING, const std::string VALUE = item.get_value_text();
1.0F, const float TEXT_TOP_Y = ITEM_CY - TEXT_TOP_OFFSET;
COL); const float VALUE_W = Graphics::VectorText::getTextWidth(VALUE, ITEM_SCALE, TEXT_SPACING);
text_.render(LABEL,
Vec2{.x = HL_LEFT + static_cast<float>(TEXT_INSET_X), .y = TEXT_TOP_Y},
ITEM_SCALE,
TEXT_SPACING,
1.0F,
COL);
text_.render(VALUE,
Vec2{.x = HL_RIGHT - static_cast<float>(TEXT_INSET_X) - VALUE_W, .y = TEXT_TOP_Y},
ITEM_SCALE,
TEXT_SPACING,
1.0F,
COL);
} else {
// Layout simple: label centrat.
text_.renderCentered(LABEL,
Vec2{.x = CENTER_X, .y = ITEM_CY},
ITEM_SCALE,
TEXT_SPACING,
1.0F,
COL);
}
} }
renderer_->popClip(); renderer_->popClip();
+17 -4
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@@ -28,6 +28,8 @@
#include "core/graphics/vector_text.hpp" #include "core/graphics/vector_text.hpp"
#include "core/rendering/render_context.hpp" #include "core/rendering/render_context.hpp"
class SDLManager;
namespace System { namespace System {
class ServiceMenu { class ServiceMenu {
@@ -48,7 +50,12 @@ namespace System {
Kind kind = Kind::LABEL; Kind kind = Kind::LABEL;
std::string label_key; // Clau de locale std::string label_key; // Clau de locale
bool selectable = true; bool selectable = true;
// SUBMENU / ACTION: callback en ENTER / RIGHT.
std::function<void()> on_activate; std::function<void()> on_activate;
// TOGGLE / CYCLE / INT_RANGE: text del valor actual (renderitzat a la dreta).
std::function<std::string()> get_value_text;
// TOGGLE / CYCLE / INT_RANGE: callback amb +1 (RIGHT/ENTER) o -1 (LEFT).
std::function<void(int)> on_change;
}; };
struct Page { struct Page {
@@ -57,9 +64,10 @@ namespace System {
std::size_t cursor = 0; std::size_t cursor = 0;
}; };
// Inicialitza el singleton amb el renderer global (propietat del // Inicialitza el singleton amb el renderer global i l'SDLManager (per
// Director via SDLManager). Posterior get() retorna instancia valida. // a operar amb video toggles: fullscreen, vsync, AA, postfx, zoom).
static void init(Rendering::Renderer* renderer); // Tots dos son propietat del Director i sobreviuen al menu.
static void init(Rendering::Renderer* renderer, SDLManager* sdl);
static void destroy(); static void destroy();
[[nodiscard]] static auto get() -> ServiceMenu*; [[nodiscard]] static auto get() -> ServiceMenu*;
@@ -75,14 +83,18 @@ namespace System {
auto handleEvent(const SDL_Event& event) -> bool; auto handleEvent(const SDL_Event& event) -> bool;
private: private:
explicit ServiceMenu(Rendering::Renderer* renderer); ServiceMenu(Rendering::Renderer* renderer, SDLManager* sdl);
void buildRootPage(); void buildRootPage();
void pushSubmenuPlaceholder(const std::string& title_key); void pushSubmenuPlaceholder(const std::string& title_key);
[[nodiscard]] auto buildVideoPage() const -> Page;
void pushPage(Page page); void pushPage(Page page);
void popPage(); void popPage();
void moveCursor(int direction); void moveCursor(int direction);
void activateCurrent(); void activateCurrent();
// RIGHT (direction=+1) / LEFT (direction=-1). Per a TOGGLE/CYCLE/INT_RANGE
// crida on_change. Per a SUBMENU/ACTION nomes +1 (entra/activa).
void changeValue(int direction);
// Alçada objectiu de la caixa per a la pagina superior (sense animacio). // Alçada objectiu de la caixa per a la pagina superior (sense animacio).
[[nodiscard]] auto computeTargetHeight() const -> float; [[nodiscard]] auto computeTargetHeight() const -> float;
@@ -91,6 +103,7 @@ namespace System {
[[nodiscard]] static auto computeItemTopY(float box_y, std::size_t index) -> float; [[nodiscard]] static auto computeItemTopY(float box_y, std::size_t index) -> float;
Rendering::Renderer* renderer_; Rendering::Renderer* renderer_;
SDLManager* sdl_;
Graphics::VectorText text_; Graphics::VectorText text_;
std::vector<Page> stack_; std::vector<Page> stack_;