feat(hud): paleta per segments (P1 blanc, vides ambre, nivell verd, P2 rosa)

This commit is contained in:
2026-05-26 19:17:22 +02:00
parent 1a0cc504c4
commit 71ed9dc24f
5 changed files with 100 additions and 47 deletions
+27 -37
View File
@@ -710,7 +710,7 @@ void GameScene::drawInitHudState() {
}
if (score_progress > 0.0F) {
Systems::InitHud::drawScoreboardAnimated(text_, buildScoreboard(), score_progress);
Systems::InitHud::drawScoreboardAnimated(text_, buildScoreboardSegments(), score_progress);
}
if (ship1_progress > 0.0F && match_config_.player1_active && ships_[0].isActive()) {
@@ -816,59 +816,49 @@ void GameScene::tocado(uint8_t player_id, const Vec2& bullet_velocity) {
}
void GameScene::drawScoreboard() {
// Construir text del marcador
std::string text = buildScoreboard();
// Parámetros de renderització
const float SCALE = Defaults::Hud::SCOREBOARD_TEXT_SCALE;
const float SPACING = Defaults::Hud::SCOREBOARD_TEXT_SPACING;
// Calcular centro de la zone del marcador
const SDL_FRect& scoreboard_zone = Defaults::Zones::SCOREBOARD;
float center_x = scoreboard_zone.w / 2.0F;
float center_y = scoreboard_zone.y + (scoreboard_zone.h / 2.0F);
// Renderizar centrat
text_.renderCentered(text, {.x = center_x, .y = center_y}, SCALE, SPACING);
const Vec2 CENTER = {
.x = scoreboard_zone.w / 2.0F,
.y = scoreboard_zone.y + (scoreboard_zone.h / 2.0F),
};
Systems::InitHud::drawScoreboardSegmentsAt(text_, buildScoreboardSegments(), CENTER, SCALE, SPACING);
}
auto GameScene::buildScoreboard() const -> std::string {
// Puntuación P1 (6 dígits) - mostrar zeros si inactiu
std::string score_p1;
std::string vides_p1;
auto GameScene::buildScoreboardSegments() const -> Systems::InitHud::ScoreboardSegments {
Systems::InitHud::ScoreboardSegments out;
// Puntuació P1 (6 dígits) - zeros si inactiu
if (match_config_.player1_active) {
score_p1 = std::to_string(score_per_player_[0]);
score_p1 = std::string(6 - std::min(6, static_cast<int>(score_p1.length())), '0') + score_p1;
vides_p1 = (lives_per_player_[0] < 10)
std::string s = std::to_string(score_per_player_[0]);
out.score_p1 = std::string(6 - std::min(6, static_cast<int>(s.length())), '0') + s;
out.lives_p1 = (lives_per_player_[0] < 10)
? "0" + std::to_string(lives_per_player_[0])
: std::to_string(lives_per_player_[0]);
} else {
score_p1 = "000000";
vides_p1 = "00";
out.score_p1 = "000000";
out.lives_p1 = "00";
}
// Nivel (2 dígits)
uint8_t stage_num = stage_manager_->getCurrentStage();
std::string stage_str = (stage_num < 10) ? "0" + std::to_string(stage_num)
: std::to_string(stage_num);
// Nivell (2 dígits) amb label localitzat
const uint8_t STAGE_NUM = stage_manager_->getCurrentStage();
const std::string STAGE_STR = (STAGE_NUM < 10) ? "0" + std::to_string(STAGE_NUM)
: std::to_string(STAGE_NUM);
out.level = Locale::get().text("hud.level") + STAGE_STR;
// Puntuación P2 (6 dígits) - mostrar zeros si inactiu
std::string score_p2;
std::string vides_p2;
// Puntuació P2 (6 dígits) - zeros si inactiu
if (match_config_.player2_active) {
score_p2 = std::to_string(score_per_player_[1]);
score_p2 = std::string(6 - std::min(6, static_cast<int>(score_p2.length())), '0') + score_p2;
vides_p2 = (lives_per_player_[1] < 10)
std::string s = std::to_string(score_per_player_[1]);
out.score_p2 = std::string(6 - std::min(6, static_cast<int>(s.length())), '0') + s;
out.lives_p2 = (lives_per_player_[1] < 10)
? "0" + std::to_string(lives_per_player_[1])
: std::to_string(lives_per_player_[1]);
} else {
score_p2 = "000000";
vides_p2 = "00";
out.score_p2 = "000000";
out.lives_p2 = "00";
}
// Format: "123456 03 LEVEL 01 654321 02"
// Nota: dos espais entre seccions, mantenir ambdós slots siempre visibles
return score_p1 + " " + vides_p1 + " " + Locale::get().text("hud.level") + stage_str + " " + score_p2 + " " + vides_p2;
return out;
}
// [NEW] Stage system helper methods