refactor(scenes): renombra identificadors valencians de logo/title a anglès

This commit is contained in:
2026-05-24 08:00:40 +02:00
parent 4cfad053f0
commit 7305d2f5dc
6 changed files with 199 additions and 199 deletions
+4 -4
View File
@@ -55,8 +55,8 @@ namespace Defaults::Enemies {
namespace Animation {
// Palpitation
constexpr float PULSE_TRIGGER_PROB = 0.01F; // 1% chance per second
constexpr float PULSE_DURACIO_MIN = 1.0F; // Min duration (seconds)
constexpr float PULSE_DURACIO_MAX = 3.0F; // Max duration (seconds)
constexpr float PULSE_DURATION_MIN = 1.0F; // Min duration (seconds)
constexpr float PULSE_DURATION_MAX = 3.0F; // Max duration (seconds)
constexpr float PULSE_AMPLITUD_MIN = 0.08F; // Min scale variation
constexpr float PULSE_AMPLITUD_MAX = 0.20F; // Max scale variation
constexpr float PULSE_FREQ_MIN = 1.5F; // Min frequency (Hz)
@@ -64,8 +64,8 @@ namespace Defaults::Enemies {
// Rotation acceleration
constexpr float ROTATION_ACCEL_TRIGGER_PROB = 0.02F; // 2% chance per second [4x more frequent]
constexpr float ROTATION_ACCEL_DURACIO_MIN = 3.0F; // Min transition time
constexpr float ROTATION_ACCEL_DURACIO_MAX = 8.0F; // Max transition time
constexpr float ROTATION_ACCEL_DURATION_MIN = 3.0F; // Min transition time
constexpr float ROTATION_ACCEL_DURATION_MAX = 8.0F; // Max transition time
constexpr float ROTATION_ACCEL_MULTIPLIER_MIN = 0.3F; // Min speed multiplier [more dramatic]
constexpr float ROTATION_ACCEL_MULTIPLIER_MAX = 4.0F; // Max speed multiplier [more dramatic]
} // namespace Animation