refactor(scenes): renombra identificadors valencians de logo/title a anglès
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@@ -55,8 +55,8 @@ namespace Defaults::Enemies {
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namespace Animation {
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// Palpitation
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constexpr float PULSE_TRIGGER_PROB = 0.01F; // 1% chance per second
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constexpr float PULSE_DURACIO_MIN = 1.0F; // Min duration (seconds)
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constexpr float PULSE_DURACIO_MAX = 3.0F; // Max duration (seconds)
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constexpr float PULSE_DURATION_MIN = 1.0F; // Min duration (seconds)
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constexpr float PULSE_DURATION_MAX = 3.0F; // Max duration (seconds)
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constexpr float PULSE_AMPLITUD_MIN = 0.08F; // Min scale variation
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constexpr float PULSE_AMPLITUD_MAX = 0.20F; // Max scale variation
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constexpr float PULSE_FREQ_MIN = 1.5F; // Min frequency (Hz)
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@@ -64,8 +64,8 @@ namespace Defaults::Enemies {
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// Rotation acceleration
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constexpr float ROTATION_ACCEL_TRIGGER_PROB = 0.02F; // 2% chance per second [4x more frequent]
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constexpr float ROTATION_ACCEL_DURACIO_MIN = 3.0F; // Min transition time
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constexpr float ROTATION_ACCEL_DURACIO_MAX = 8.0F; // Max transition time
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constexpr float ROTATION_ACCEL_DURATION_MIN = 3.0F; // Min transition time
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constexpr float ROTATION_ACCEL_DURATION_MAX = 8.0F; // Max transition time
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constexpr float ROTATION_ACCEL_MULTIPLIER_MIN = 0.3F; // Min speed multiplier [more dramatic]
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constexpr float ROTATION_ACCEL_MULTIPLIER_MAX = 4.0F; // Max speed multiplier [more dramatic]
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} // namespace Animation
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