refactor(scenes): renombra identificadors valencians de logo/title a anglès

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JailDesigner committed 2026-05-24 08:00:40 +02:00
1 parent 4cfad053f0
commit 7305d2f5dc
6 files changed
+199 -199

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+19 -19
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@@ -48,12 +48,12 @@ class TitleScene final : public Scene {
BLACK_SCREEN,
};
struct LetraLogo {
struct LogoLetter {
std::shared_ptr<Graphics::Shape> shape;
Vec2 position;
float ancho;
float altura;
float offset_centre;
float center_offset;
};
SDLManager& sdl_;
@@ -77,22 +77,22 @@ class TitleScene final : public Scene {
void triggerFlash(Vec2 pos);
void updateFlashes(float delta_time);
void drawFlashes();
TitleState estat_actual_{TitleState::STARFIELD_FADE_IN};
TitleState current_state_{TitleState::STARFIELD_FADE_IN};
float temps_acumulat_{0.0F};
std::vector<LetraLogo> lletres_orni_;
std::vector<LetraLogo> lletres_attack_;
float y_attack_dinamica_{0.0F};
std::vector<LogoLetter> letters_orni_;
std::vector<LogoLetter> letters_attack_;
float dynamic_attack_y_{0.0F};
std::vector<LetraLogo> lletres_jailgames_;
std::vector<LogoLetter> letters_jailgames_;
float temps_animacio_{0.0F};
std::vector<Vec2> posicions_originals_orni_;
std::vector<Vec2> posicions_originals_attack_;
float animation_time_{0.0F};
std::vector<Vec2> original_positions_orni_;
std::vector<Vec2> original_positions_attack_;
float temps_estat_main_{0.0F};
bool animacio_activa_{false};
float factor_lerp_{0.0F};
float state_time_main_{0.0F};
bool animation_active_{false};
float lerp_factor_{0.0F};
// Progresos de la intro coreografiada al state MAIN.
float intro_logo_progress_{0.0F};
@@ -102,12 +102,12 @@ class TitleScene final : public Scene {
bool ships_intro_launched_{false};
static constexpr float BRIGHTNESS_STARFIELD = 1.2F;
static constexpr float DURACIO_FADE_IN = 3.0F;
static constexpr float DURACIO_INIT = 4.0F;
static constexpr float DURACIO_TRANSITION = 2.5F;
static constexpr float ESPAI_ENTRE_LLETRES = 10.0F;
static constexpr float DURATION_FADE_IN = 3.0F;
static constexpr float DURATION_INIT = 4.0F;
static constexpr float DURATION_TRANSITION = 2.5F;
static constexpr float LETTER_SPACING = 10.0F;
static constexpr float BLINK_FREQUENCY = 3.0F;
static constexpr float DURACIO_BLACK_SCREEN = 2.0F;
static constexpr float DURATION_BLACK_SCREEN = 2.0F;
static constexpr int MUSIC_FADE = 1500;
static constexpr float ORBIT_AMPLITUDE_X = 4.0F;
@@ -121,7 +121,7 @@ class TitleScene final : public Scene {
static constexpr float SHADOW_OFFSET_X = 2.0F;
static constexpr float SHADOW_OFFSET_Y = 2.0F;
static constexpr float DURACIO_LERP = 2.0F;
static constexpr float DURATION_LERP = 2.0F;
// Càmera 3D: FOV vertical en radians.
static constexpr float CAMERA_FOV_Y_RAD = 1.0472F; // 60°