feat(service-menu): submenu RESOLUCIO amb canvi en calent de l'offscreen
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@@ -385,6 +385,26 @@ void SDLManager::toggleAntialias() {
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}
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}
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void SDLManager::setRenderResolution(int w, int h) {
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if (!Defaults::Rendering::isValidRenderResolution(w, h)) {
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std::cerr << "[SDLManager] Resolucio no valida (" << w << "x" << h
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<< "), ignorant.\n";
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return;
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}
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if (w == cfg_->rendering.render_width && h == cfg_->rendering.render_height) {
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return; // ja era l'actual
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}
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if (!gpu_renderer_.resizeRenderTarget(static_cast<float>(w), static_cast<float>(h))) {
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std::cerr << "[SDLManager] resizeRenderTarget ha fallat.\n";
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return;
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}
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cfg_->rendering.render_width = w;
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cfg_->rendering.render_height = h;
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if (on_persist_) {
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on_persist_();
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}
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}
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void SDLManager::togglePostFx() {
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const bool NEW_STATE = !gpu_renderer_.isPostFxEnabled();
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gpu_renderer_.setPostFxEnabled(NEW_STATE);
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@@ -30,12 +30,16 @@ class SDLManager {
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auto operator=(const SDLManager&) -> SDLManager& = delete;
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// [NUEVO] Gestió de finestra dinàmica
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void increaseWindowSize(); // F2: +100px
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void decreaseWindowSize(); // F1: -100px
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void toggleFullscreen(); // F3
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void toggleVSync(); // F4
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void toggleAntialias(); // F5
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void togglePostFx(); // F6
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void increaseWindowSize(); // F2: +100px
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void decreaseWindowSize(); // F1: -100px
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void toggleFullscreen(); // F3
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void toggleVSync(); // F4
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void toggleAntialias(); // F5
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void togglePostFx(); // F6
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// Canvia la resolució del render target offscreen (recrea la textura).
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// Cal cridar-lo fora d'un frame (event phase, no draw phase). Si el
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// valor no es un preset valid o ja es l'actual, es no-op.
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void setRenderResolution(int w, int h);
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auto handleWindowEvent(const SDL_Event& event) -> bool; // Per a SDL_EVENT_WINDOW_RESIZED
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// Funciones principals (renderizado).
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