refactor(defaults): renombra VELOCITAT/CANVI_ANGLE/MAX_BALES a anglès

This commit is contained in:
2026-05-24 07:57:12 +02:00
parent d12f24d798
commit 807f71ffa7
12 changed files with 102 additions and 103 deletions
+9 -9
View File
@@ -65,7 +65,7 @@ void Enemy::init(EnemyType type, const Vec2* ship_pos) {
switch (type_) {
case EnemyType::PENTAGON:
shape_file = Defaults::Enemies::Pentagon::SHAPE_FILE;
base_speed = Defaults::Enemies::Pentagon::VELOCITAT;
base_speed = Defaults::Enemies::Pentagon::SPEED;
rotation_delta_min = Defaults::Enemies::Pentagon::ROTATION_DELTA_MIN;
rotation_delta_max = Defaults::Enemies::Pentagon::ROTATION_DELTA_MAX;
type_mass = Defaults::Enemies::Pentagon::MASS;
@@ -73,7 +73,7 @@ void Enemy::init(EnemyType type, const Vec2* ship_pos) {
case EnemyType::SQUARE:
shape_file = Defaults::Enemies::Square::SHAPE_FILE;
base_speed = Defaults::Enemies::Square::VELOCITAT;
base_speed = Defaults::Enemies::Square::SPEED;
rotation_delta_min = Defaults::Enemies::Square::ROTATION_DELTA_MIN;
rotation_delta_max = Defaults::Enemies::Square::ROTATION_DELTA_MAX;
type_mass = Defaults::Enemies::Square::MASS;
@@ -82,7 +82,7 @@ void Enemy::init(EnemyType type, const Vec2* ship_pos) {
case EnemyType::PINWHEEL:
shape_file = Defaults::Enemies::Pinwheel::SHAPE_FILE;
base_speed = Defaults::Enemies::Pinwheel::VELOCITAT;
base_speed = Defaults::Enemies::Pinwheel::SPEED;
rotation_delta_min = Defaults::Enemies::Pinwheel::ROTATION_DELTA_MIN;
rotation_delta_max = Defaults::Enemies::Pinwheel::ROTATION_DELTA_MAX;
type_mass = Defaults::Enemies::Pinwheel::MASS;
@@ -92,7 +92,7 @@ void Enemy::init(EnemyType type, const Vec2* ship_pos) {
std::cerr << "[Enemy] Error: tipo desconocido ("
<< static_cast<int>(type_) << "), usando PENTAGON\n";
shape_file = Defaults::Enemies::Pentagon::SHAPE_FILE;
base_speed = Defaults::Enemies::Pentagon::VELOCITAT;
base_speed = Defaults::Enemies::Pentagon::SPEED;
rotation_delta_min = Defaults::Enemies::Pentagon::ROTATION_DELTA_MIN;
rotation_delta_max = Defaults::Enemies::Pentagon::ROTATION_DELTA_MAX;
break;
@@ -312,7 +312,7 @@ void Enemy::behaviorPentagon(float delta_time) {
if (RAND_VAL < Defaults::Enemies::Pentagon::ZIGZAG_PROB_PER_SECOND * delta_time) {
const float CURRENT_ANGLE = velocityToAngle(body_.velocity);
const float DELTA = (static_cast<float>(std::rand()) / static_cast<float>(RAND_MAX)) *
Defaults::Enemies::Pentagon::CANVI_ANGLE_MAX;
Defaults::Enemies::Pentagon::ANGLE_CHANGE_MAX;
const float NEW_ANGLE = CURRENT_ANGLE + ((std::rand() % 2 == 0) ? DELTA : -DELTA);
const float SPEED = body_.velocity.length();
setVelocityFromAngle(NEW_ANGLE, SPEED);
@@ -454,13 +454,13 @@ auto Enemy::computeCurrentScale() const -> float {
auto Enemy::getBaseVelocity() const -> float {
switch (type_) {
case EnemyType::PENTAGON:
return Defaults::Enemies::Pentagon::VELOCITAT;
return Defaults::Enemies::Pentagon::SPEED;
case EnemyType::SQUARE:
return Defaults::Enemies::Square::VELOCITAT;
return Defaults::Enemies::Square::SPEED;
case EnemyType::PINWHEEL:
return Defaults::Enemies::Pinwheel::VELOCITAT;
return Defaults::Enemies::Pinwheel::SPEED;
default:
return Defaults::Enemies::Pentagon::VELOCITAT;
return Defaults::Enemies::Pentagon::SPEED;
}
}