refactor(defaults): renombra VELOCITAT/CANVI_ANGLE/MAX_BALES a anglès
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@@ -65,7 +65,7 @@ void Enemy::init(EnemyType type, const Vec2* ship_pos) {
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switch (type_) {
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case EnemyType::PENTAGON:
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shape_file = Defaults::Enemies::Pentagon::SHAPE_FILE;
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base_speed = Defaults::Enemies::Pentagon::VELOCITAT;
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base_speed = Defaults::Enemies::Pentagon::SPEED;
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rotation_delta_min = Defaults::Enemies::Pentagon::ROTATION_DELTA_MIN;
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rotation_delta_max = Defaults::Enemies::Pentagon::ROTATION_DELTA_MAX;
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type_mass = Defaults::Enemies::Pentagon::MASS;
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@@ -73,7 +73,7 @@ void Enemy::init(EnemyType type, const Vec2* ship_pos) {
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case EnemyType::SQUARE:
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shape_file = Defaults::Enemies::Square::SHAPE_FILE;
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base_speed = Defaults::Enemies::Square::VELOCITAT;
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base_speed = Defaults::Enemies::Square::SPEED;
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rotation_delta_min = Defaults::Enemies::Square::ROTATION_DELTA_MIN;
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rotation_delta_max = Defaults::Enemies::Square::ROTATION_DELTA_MAX;
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type_mass = Defaults::Enemies::Square::MASS;
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@@ -82,7 +82,7 @@ void Enemy::init(EnemyType type, const Vec2* ship_pos) {
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case EnemyType::PINWHEEL:
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shape_file = Defaults::Enemies::Pinwheel::SHAPE_FILE;
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base_speed = Defaults::Enemies::Pinwheel::VELOCITAT;
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base_speed = Defaults::Enemies::Pinwheel::SPEED;
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rotation_delta_min = Defaults::Enemies::Pinwheel::ROTATION_DELTA_MIN;
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rotation_delta_max = Defaults::Enemies::Pinwheel::ROTATION_DELTA_MAX;
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type_mass = Defaults::Enemies::Pinwheel::MASS;
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@@ -92,7 +92,7 @@ void Enemy::init(EnemyType type, const Vec2* ship_pos) {
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std::cerr << "[Enemy] Error: tipo desconocido ("
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<< static_cast<int>(type_) << "), usando PENTAGON\n";
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shape_file = Defaults::Enemies::Pentagon::SHAPE_FILE;
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base_speed = Defaults::Enemies::Pentagon::VELOCITAT;
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base_speed = Defaults::Enemies::Pentagon::SPEED;
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rotation_delta_min = Defaults::Enemies::Pentagon::ROTATION_DELTA_MIN;
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rotation_delta_max = Defaults::Enemies::Pentagon::ROTATION_DELTA_MAX;
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break;
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@@ -312,7 +312,7 @@ void Enemy::behaviorPentagon(float delta_time) {
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if (RAND_VAL < Defaults::Enemies::Pentagon::ZIGZAG_PROB_PER_SECOND * delta_time) {
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const float CURRENT_ANGLE = velocityToAngle(body_.velocity);
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const float DELTA = (static_cast<float>(std::rand()) / static_cast<float>(RAND_MAX)) *
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Defaults::Enemies::Pentagon::CANVI_ANGLE_MAX;
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Defaults::Enemies::Pentagon::ANGLE_CHANGE_MAX;
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const float NEW_ANGLE = CURRENT_ANGLE + ((std::rand() % 2 == 0) ? DELTA : -DELTA);
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const float SPEED = body_.velocity.length();
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setVelocityFromAngle(NEW_ANGLE, SPEED);
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@@ -454,13 +454,13 @@ auto Enemy::computeCurrentScale() const -> float {
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auto Enemy::getBaseVelocity() const -> float {
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switch (type_) {
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case EnemyType::PENTAGON:
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return Defaults::Enemies::Pentagon::VELOCITAT;
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return Defaults::Enemies::Pentagon::SPEED;
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case EnemyType::SQUARE:
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return Defaults::Enemies::Square::VELOCITAT;
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return Defaults::Enemies::Square::SPEED;
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case EnemyType::PINWHEEL:
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return Defaults::Enemies::Pinwheel::VELOCITAT;
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return Defaults::Enemies::Pinwheel::SPEED;
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default:
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return Defaults::Enemies::Pentagon::VELOCITAT;
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return Defaults::Enemies::Pentagon::SPEED;
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}
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}
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