refactor(defaults): renombra VELOCITAT/CANVI_ANGLE/MAX_BALES a anglès
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@@ -67,7 +67,7 @@ class GameScene final : public Scene {
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std::array<Enemy, Constants::MAX_ORNIS> enemies_;
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// 6 balas: P1=[0,1,2], P2=[3,4,5]. El cast a size_t evita la
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// widening conversion implícita que detecta clang-tidy.
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std::array<Bullet, static_cast<std::size_t>(Constants::MAX_BALES) * 2> bullets_;
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std::array<Bullet, static_cast<std::size_t>(Constants::MAX_BULLETS) * 2> bullets_;
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std::array<float, 2> hit_timer_per_player_; // Death timers per player (seconds)
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// Lives and game over system
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