refactor(defaults): renombra VELOCITAT/CANVI_ANGLE/MAX_BALES a anglès

This commit is contained in:
2026-05-24 07:57:12 +02:00
parent d12f24d798
commit 807f71ffa7
12 changed files with 102 additions and 103 deletions
+4 -5
View File
@@ -46,9 +46,8 @@ static auto computeLetterProgress(size_t letra_index, size_t num_letras, float g
LogoScene::LogoScene(SDLManager& sdl, SceneContext& context)
: sdl_(sdl),
context_(context),
debris_manager_(std::make_unique<Effects::DebrisManager>(sdl.getRenderer()))
{
debris_manager_(std::make_unique<Effects::DebrisManager>(sdl.getRenderer())) {
std::cout << "SceneType Logo: Inicialitzant...\n";
// Consumir opciones (LOGO no processa opciones actualment)
@@ -196,10 +195,10 @@ void LogoScene::updateExplosions(float delta_time) {
debris_manager_->explode(
lletra.shape, // Forma a explode
lletra.position, // Posición
lletra.position, // Posición
0.0F, // Angle (sin rotación)
ESCALA_FINAL, // Escala (lletres a scale final)
VELOCITAT_EXPLOSIO, // Velocidad base
SPEED_EXPLOSIO, // Velocidad base
1.0F, // Brightness màxim (per defecte)
{.x = 0.0F, .y = 0.0F} // Sin velocity (per defecte)
);