feat(entities): derivar collision_radius del shape + scale/collision_factor al YAML
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@@ -53,7 +53,8 @@ namespace Graphics {
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// Cache and return
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std::cout << "[ShapeLoader] Carregat: " << normalized << " (" << shape->getName()
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<< ", " << shape->getNumPrimitives() << " primitives)" << '\n';
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<< ", " << shape->getNumPrimitives() << " primitives, bounding_radius="
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<< shape->getBoundingRadius() << ")" << '\n';
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cache[filename] = shape;
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return shape;
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