refactor(enemy): renombra palpitacio* a pulse*
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@@ -54,13 +54,13 @@ namespace Defaults::Enemies {
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// Animation parameters (shared)
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namespace Animation {
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// Palpitation
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constexpr float PALPITACIO_TRIGGER_PROB = 0.01F; // 1% chance per second
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constexpr float PALPITACIO_DURACIO_MIN = 1.0F; // Min duration (seconds)
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constexpr float PALPITACIO_DURACIO_MAX = 3.0F; // Max duration (seconds)
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constexpr float PALPITACIO_AMPLITUD_MIN = 0.08F; // Min scale variation
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constexpr float PALPITACIO_AMPLITUD_MAX = 0.20F; // Max scale variation
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constexpr float PALPITACIO_FREQ_MIN = 1.5F; // Min frequency (Hz)
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constexpr float PALPITACIO_FREQ_MAX = 3.0F; // Max frequency (Hz)
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constexpr float PULSE_TRIGGER_PROB = 0.01F; // 1% chance per second
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constexpr float PULSE_DURACIO_MIN = 1.0F; // Min duration (seconds)
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constexpr float PULSE_DURACIO_MAX = 3.0F; // Max duration (seconds)
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constexpr float PULSE_AMPLITUD_MIN = 0.08F; // Min scale variation
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constexpr float PULSE_AMPLITUD_MAX = 0.20F; // Max scale variation
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constexpr float PULSE_FREQ_MIN = 1.5F; // Min frequency (Hz)
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constexpr float PULSE_FREQ_MAX = 3.0F; // Max frequency (Hz)
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// Rotation acceleration
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constexpr float ROTACIO_ACCEL_TRIGGER_PROB = 0.02F; // 2% chance per second [4x more frequent]
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