delay en naus en titol
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@@ -73,10 +73,12 @@ class ShipAnimator {
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void start_entry_animation();
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void trigger_exit_animation(); // Anima totes les naus
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void trigger_exit_animation_for_player(int jugador_id); // Anima només una nau (P1=1, P2=2)
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void skip_to_floating_state(); // Salta directament a FLOATING sense animació
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// Control de visibilitat
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void set_visible(bool visible);
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bool is_animation_complete() const;
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bool is_visible() const; // Comprova si alguna nau és visible
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private:
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SDL_Renderer* renderer_;
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