diff --git a/source/core/defaults/title.hpp b/source/core/defaults/title.hpp index b6a44b7..994eba0 100644 --- a/source/core/defaults/title.hpp +++ b/source/core/defaults/title.hpp @@ -9,7 +9,6 @@ #include "core/defaults/game.hpp" #include "core/defaults/math.hpp" -#include "core/rendering/line_renderer.hpp" // Title scene ship animations (naves 3D flotantes a l'escena de título) namespace Defaults::Title { @@ -159,14 +158,14 @@ namespace Defaults::Title { // alpha = 255 (sentinela "color vàlid") fa que el pipeline ignori // el color global de l'oscil·lador per a aquesta crida. namespace Colors { - constexpr SDL_Color LOGO_MAIN = {.r = 80, .g = 240, .b = 255, .a = 255}; // Cian elèctric - constexpr SDL_Color LOGO_SHADOW = {.r = 255, .g = 60, .b = 180, .a = 255}; // Magenta neon (offset) - constexpr SDL_Color SHIP_P1 = {.r = 255, .g = 100, .b = 200, .a = 255}; // Rosa hot - constexpr SDL_Color SHIP_P2 = {.r = 160, .g = 120, .b = 255, .a = 255}; // Violeta elèctric - constexpr SDL_Color STARFIELD = {.r = 200, .g = 220, .b = 255, .a = 255}; // Blanc-blau gel - constexpr SDL_Color PRESS_START = {.r = 255, .g = 255, .b = 255, .a = 255}; // Blanc - constexpr SDL_Color JAILGAMES_LOGO = ::Rendering::DEFAULT_LINE_COLOR; // Verd estàndard del joc - constexpr SDL_Color COPYRIGHT = ::Rendering::DEFAULT_LINE_COLOR; // Mateix verd (el brillo es baixa al render: COPYRIGHT_BRIGHTNESS) + constexpr SDL_Color LOGO_MAIN = {.r = 80, .g = 240, .b = 255, .a = 255}; // Cian elèctric + constexpr SDL_Color LOGO_SHADOW = {.r = 255, .g = 60, .b = 180, .a = 255}; // Magenta neon (offset) + constexpr SDL_Color SHIP_P1 = {.r = 255, .g = 100, .b = 200, .a = 255}; // Rosa hot + constexpr SDL_Color SHIP_P2 = {.r = 160, .g = 120, .b = 255, .a = 255}; // Violeta elèctric + constexpr SDL_Color STARFIELD = {.r = 200, .g = 220, .b = 255, .a = 255}; // Blanc-blau gel + constexpr SDL_Color PRESS_START = {.r = 255, .g = 255, .b = 255, .a = 255}; // Blanc + constexpr SDL_Color JAILGAMES_LOGO = {.r = 0, .g = 255, .b = 255, .a = 255}; // Cian pur + constexpr SDL_Color COPYRIGHT = {.r = 0, .g = 255, .b = 255, .a = 255}; // Mateix cian (el brillo es baixa al render: COPYRIGHT_BRIGHTNESS) } // namespace Colors } // namespace Defaults::Title