tweak(nau): la nau ferida parpelleja en roig pur en lloc de daurat
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@@ -43,7 +43,7 @@ visual_thrust:
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colors:
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colors:
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normal: [255, 255, 255] # blanc neutre
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normal: [255, 255, 255] # blanc neutre
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hurt: [255, 220, 60] # daurat (estat ferit)
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hurt: [255, 0, 0] # roig pur (estat ferit)
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weapon:
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weapon:
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bullet_speed: 700.0 # velocitat escalar de la bullet (px/s)
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bullet_speed: 700.0 # velocitat escalar de la bullet (px/s)
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@@ -162,7 +162,7 @@ void Ship::draw() const {
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const float THRUST_MODULATOR = 1.0F + (VISUAL_PUSH / config_.visual_thrust.scale_divisor);
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const float THRUST_MODULATOR = 1.0F + (VISUAL_PUSH / config_.visual_thrust.scale_divisor);
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const float SCALE = config_.shape.scale * THRUST_MODULATOR;
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const float SCALE = config_.shape.scale * THRUST_MODULATOR;
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// Parpelleig daurat mentre està ferida: alterna color normal ↔ color hurt.
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// Parpelleig mentre està ferida: alterna color normal ↔ color hurt.
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SDL_Color color = config_.colors.normal;
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SDL_Color color = config_.colors.normal;
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if (hurt_timer_ > 0.0F) {
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if (hurt_timer_ > 0.0F) {
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const float CYCLE = 1.0F / config_.hurt.blink_hz;
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const float CYCLE = 1.0F / config_.hurt.blink_hz;
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