diff --git a/source/game/scenes/game_scene.cpp b/source/game/scenes/game_scene.cpp index 76f1489..87cd6c0 100644 --- a/source/game/scenes/game_scene.cpp +++ b/source/game/scenes/game_scene.cpp @@ -879,9 +879,10 @@ void GameScene::drawStageMessage(const std::string& message) { float x = play_area.x + ((play_area.w - full_text_width) / 2.0F); float y = play_area.y + (play_area.h * Defaults::Game::STAGE_MESSAGE_Y_RATIO) - (text_height / 2.0F); - // Render only the partial message (typewriter effect) + // Render only the partial message (typewriter effect) amb el color + // ambre neon del "PRESS START" del títol — unifica el feel dels missatges. Vec2 pos = {.x = x, .y = y}; - text_.render(partial_message, pos, scale, SPACING); + text_.render(partial_message, pos, scale, SPACING, 1.0F, Defaults::Title::Colors::PRESS_START); } // ========================================