feat(audio): so enemy_hit per a debris_partial (impacte parcial a enemic amb HP>1)
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@@ -36,6 +36,7 @@ namespace Defaults::Sound {
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constexpr const char* CONTINUE = "effects/continue.wav"; // Cuenta atras
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constexpr const char* ENEMY_EXPLOSION = "effects/enemy_explosion.wav"; // Explosió d'enemic (debris default)
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constexpr const char* ENEMY_HIT = "effects/enemy_hit.wav"; // Impacte parcial a enemic (debris_partial — HP > 1)
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constexpr const char* PLAYER_EXPLOSION = "effects/player_explosion.wav"; // Explosió de la nau del jugador
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constexpr const char* FRIENDLY_FIRE_HIT = "effects/friendly_fire.wav"; // Friendly fire hit
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constexpr const char* HIT = "effects/hit.wav"; // Enemic ferit (primer impacte → HURT)
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