style: aplicar readability-uppercase-literal-suffix

- Cambiar todos los literales float de minúscula a mayúscula (1.0f → 1.0F)
- 657 correcciones aplicadas automáticamente con clang-tidy
- Check 1/N completado

🤖 Generated with Claude Code
This commit is contained in:
2025-12-18 13:06:48 +01:00
parent 44cd0857e0
commit bc94eff176
41 changed files with 705 additions and 594 deletions
+8 -8
View File
@@ -17,7 +17,7 @@
SDLManager::SDLManager()
: finestra_(nullptr),
renderer_(nullptr),
fps_accumulator_(0.0f),
fps_accumulator_(0.0F),
fps_frame_count_(0),
fps_display_(0),
current_width_(Defaults::Window::WIDTH),
@@ -28,7 +28,7 @@ SDLManager::SDLManager()
zoom_factor_(Defaults::Window::BASE_ZOOM),
windowed_width_(Defaults::Window::WIDTH),
windowed_height_(Defaults::Window::HEIGHT),
max_zoom_(1.0f) {
max_zoom_(1.0F) {
// Inicialitzar SDL3
if (!SDL_Init(SDL_INIT_VIDEO)) {
std::cerr << "Error inicialitzant SDL3: " << SDL_GetError() << std::endl;
@@ -81,7 +81,7 @@ SDLManager::SDLManager()
SDLManager::SDLManager(int width, int height, bool fullscreen)
: finestra_(nullptr),
renderer_(nullptr),
fps_accumulator_(0.0f),
fps_accumulator_(0.0F),
fps_frame_count_(0),
fps_display_(0),
current_width_(width),
@@ -92,7 +92,7 @@ SDLManager::SDLManager(int width, int height, bool fullscreen)
zoom_factor_(static_cast<float>(width) / Defaults::Window::WIDTH),
windowed_width_(width),
windowed_height_(height),
max_zoom_(1.0f) {
max_zoom_(1.0F) {
// Inicialitzar SDL3
if (!SDL_Init(SDL_INIT_VIDEO)) {
std::cerr << "Error inicialitzant SDL3: " << SDL_GetError() << std::endl;
@@ -221,7 +221,7 @@ void SDLManager::applyZoom(float new_zoom) {
new_zoom = std::round(new_zoom / Defaults::Window::ZOOM_INCREMENT) * Defaults::Window::ZOOM_INCREMENT;
// No change?
if (std::abs(new_zoom - zoom_factor_) < 0.01f) {
if (std::abs(new_zoom - zoom_factor_) < 0.01F) {
return;
}
@@ -430,10 +430,10 @@ void SDLManager::updateFPS(float delta_time) {
fps_frame_count_++;
// Actualitzar display cada 0.5 segons
if (fps_accumulator_ >= 0.5f) {
if (fps_accumulator_ >= 0.5F) {
fps_display_ = static_cast<int>(fps_frame_count_ / fps_accumulator_);
fps_frame_count_ = 0;
fps_accumulator_ = 0.0f;
fps_accumulator_ = 0.0F;
// Actualitzar títol de la finestra
std::string vsync_state = (Options::rendering.vsync == 1) ? "ON" : "OFF";
@@ -468,7 +468,7 @@ void SDLManager::toggleVSync() {
}
// Reset FPS counter para evitar valores mixtos entre regímenes
fps_accumulator_ = 0.0f;
fps_accumulator_ = 0.0F;
fps_frame_count_ = 0;
// Guardar configuració