feat(firework): halo neon per partícula amb color de glow propi (explosió enemic: línia blanca + halo daurat)

This commit is contained in:
2026-05-22 21:57:11 +02:00
parent 7b9b5ce569
commit c32b564da1
7 changed files with 96 additions and 12 deletions
+25 -9
View File
@@ -65,7 +65,9 @@ namespace Effects {
SDL_Color color,
float initial_speed,
int n_points,
float initial_brightness) {
float initial_brightness,
bool glow,
SDL_Color glow_color) {
if (n_points <= 0) {
return;
}
@@ -105,6 +107,8 @@ namespace Effects {
fw->brightness = initial_brightness;
fw->color = color;
fw->glow = glow;
fw->glow_color = glow_color;
fw->active = true;
}
}
@@ -185,14 +189,26 @@ namespace Effects {
.y = fw.head.y - (DIR_Y * fw.current_length),
};
Rendering::linea(renderer_,
static_cast<int>(fw.head.x),
static_cast<int>(fw.head.y),
static_cast<int>(TAIL.x),
static_cast<int>(TAIL.y),
fw.brightness,
0.0F,
fw.color);
if (fw.glow) {
Rendering::lineaGlow(renderer_,
static_cast<int>(fw.head.x),
static_cast<int>(fw.head.y),
static_cast<int>(TAIL.x),
static_cast<int>(TAIL.y),
fw.brightness,
0.0F,
fw.color,
fw.glow_color);
} else {
Rendering::linea(renderer_,
static_cast<int>(fw.head.x),
static_cast<int>(fw.head.y),
static_cast<int>(TAIL.x),
static_cast<int>(TAIL.y),
fw.brightness,
0.0F,
fw.color);
}
}
}