diff --git a/data/sounds/effects/continue.wav b/data/sounds/effects/continue.wav index e0e6357..ad09091 100644 Binary files a/data/sounds/effects/continue.wav and b/data/sounds/effects/continue.wav differ diff --git a/data/sounds/effects/explosion.wav b/data/sounds/effects/explosion.wav index f05e108..8e38776 100644 Binary files a/data/sounds/effects/explosion.wav and b/data/sounds/effects/explosion.wav differ diff --git a/data/sounds/effects/explosion2.wav b/data/sounds/effects/explosion2.wav index f24c6e9..6a548da 100644 Binary files a/data/sounds/effects/explosion2.wav and b/data/sounds/effects/explosion2.wav differ diff --git a/data/sounds/effects/hit.wav b/data/sounds/effects/hit.wav index e2a2ee8..320b2c6 100644 Binary files a/data/sounds/effects/hit.wav and b/data/sounds/effects/hit.wav differ diff --git a/data/sounds/effects/init_hud.wav b/data/sounds/effects/init_hud.wav index 70c2a85..958132a 100644 Binary files a/data/sounds/effects/init_hud.wav and b/data/sounds/effects/init_hud.wav differ diff --git a/data/sounds/effects/laser_shoot.wav b/data/sounds/effects/laser_shoot.wav index eec89dc..adda58c 100644 Binary files a/data/sounds/effects/laser_shoot.wav and b/data/sounds/effects/laser_shoot.wav differ diff --git a/data/sounds/effects/logo.wav b/data/sounds/effects/logo.wav index f7dca81..e1b8d97 100644 Binary files a/data/sounds/effects/logo.wav and b/data/sounds/effects/logo.wav differ diff --git a/data/sounds/effects/start.wav b/data/sounds/effects/start.wav index 078dd5b..d21d08b 100644 Binary files a/data/sounds/effects/start.wav and b/data/sounds/effects/start.wav differ diff --git a/source/core/defaults/audio.hpp b/source/core/defaults/audio.hpp index 216d186..72230b3 100644 --- a/source/core/defaults/audio.hpp +++ b/source/core/defaults/audio.hpp @@ -9,11 +9,11 @@ namespace Defaults::Audio { constexpr bool ENABLED = true; // Audio habilitado por defecto - constexpr float VOLUME = 1.0F; // Volumen maestro (0..1) + constexpr float VOLUME = 1.0F; // Volumen maestro (0..1) — 100% constexpr bool MUSIC_ENABLED = true; // Música habilitada - constexpr float MUSIC_VOLUME = 0.8F; // Volumen música (0..1) + constexpr float MUSIC_VOLUME = 1.0F; // Volumen música (0..1) — 100% constexpr bool SOUND_ENABLED = true; // Efectos habilitados - constexpr float SOUND_VOLUME = 1.0F; // Volumen efectos (0..1) + constexpr float SOUND_VOLUME = 0.25F; // Volumen efectos (0..1) — 25% constexpr float VOLUME_STEP = 0.05F; // Paso UI (5%) constexpr int FREQUENCY = 48000; // Frecuencia de muestreo (Hz) constexpr int CROSSFADE_MS = 1500; // Crossfade por defecto entre pistas (ms)