refactor(scenes): renombra ancho/altura/centre_punt residuals a anglès
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@@ -51,8 +51,8 @@ class TitleScene final : public Scene {
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struct LogoLetter {
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std::shared_ptr<Graphics::Shape> shape;
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Vec2 position;
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float ancho;
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float altura;
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float width;
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float height;
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float center_offset;
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};
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