diff --git a/data/sounds/effects/hurt.wav b/data/sounds/effects/hurt.wav new file mode 100644 index 0000000..f556023 Binary files /dev/null and b/data/sounds/effects/hurt.wav differ diff --git a/source/core/defaults/audio.hpp b/source/core/defaults/audio.hpp index 72230b3..84ea984 100644 --- a/source/core/defaults/audio.hpp +++ b/source/core/defaults/audio.hpp @@ -39,6 +39,7 @@ namespace Defaults::Sound { constexpr const char* EXPLOSION2 = "effects/explosion2.wav"; // Explosión alternativa constexpr const char* FRIENDLY_FIRE_HIT = "effects/friendly_fire.wav"; // Friendly fire hit constexpr const char* HIT = "effects/hit.wav"; // Enemic ferit (primer impacte → HURT) + constexpr const char* HURT = "effects/hurt.wav"; // Nau pròpia entra a HURT constexpr const char* INIT_HUD = "effects/init_hud.wav"; // Para la animación del HUD constexpr const char* LASER = "effects/laser_shoot.wav"; // Disparo constexpr const char* LOGO = "effects/logo.wav"; // Logo diff --git a/source/game/entities/ship.cpp b/source/game/entities/ship.cpp index 1cbde9a..996948d 100644 --- a/source/game/entities/ship.cpp +++ b/source/game/entities/ship.cpp @@ -182,5 +182,5 @@ void Ship::draw() const { void Ship::herir() { hurt_timer_ = Defaults::Ship::Hurt::DURATION; - Audio::get()->playSound(Defaults::Sound::HIT, Audio::Group::GAME); + Audio::get()->playSound(Defaults::Sound::HURT, Audio::Group::GAME); }