refactor(audio): renombrar explosion/explosion2 a enemy_explosion/player_explosion
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@@ -35,8 +35,8 @@ namespace Defaults::Music {
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namespace Defaults::Sound {
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constexpr const char* CONTINUE = "effects/continue.wav"; // Cuenta atras
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constexpr const char* EXPLOSION = "effects/explosion.wav"; // Explosión
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constexpr const char* EXPLOSION2 = "effects/explosion2.wav"; // Explosión alternativa
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constexpr const char* ENEMY_EXPLOSION = "effects/enemy_explosion.wav"; // Explosió d'enemic (debris default)
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constexpr const char* PLAYER_EXPLOSION = "effects/player_explosion.wav"; // Explosió de la nau del jugador
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constexpr const char* FRIENDLY_FIRE_HIT = "effects/friendly_fire.wav"; // Friendly fire hit
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constexpr const char* HIT = "effects/hit.wav"; // Enemic ferit (primer impacte → HURT)
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constexpr const char* HURT = "effects/hurt.wav"; // Nau pròpia entra a HURT
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