refactor(audio): renombrar explosion/explosion2 a enemy_explosion/player_explosion
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@@ -64,7 +64,7 @@ namespace Effects {
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const Vec2& velocitat_objecte = {.x = 0.0F, .y = 0.0F},
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float velocitat_angular = 0.0F,
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float factor_herencia_visual = 0.0F,
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const std::string& sound = Defaults::Sound::EXPLOSION,
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const std::string& sound = Defaults::Sound::ENEMY_EXPLOSION,
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SDL_Color color = {0, 0, 0, 0}, // alpha==0 → fragmentos usan oscilador global
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float lifetime = Defaults::Physics::Debris::TEMPS_VIDA,
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float friction = Defaults::Physics::Debris::ACCELERACIO,
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