refactor(audio): renombrar explosion/explosion2 a enemy_explosion/player_explosion

This commit is contained in:
2026-05-26 18:57:26 +02:00
parent 9345facaed
commit ddcd2076a1
6 changed files with 5 additions and 5 deletions
+1 -1
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@@ -64,7 +64,7 @@ namespace Effects {
const Vec2& velocitat_objecte = {.x = 0.0F, .y = 0.0F},
float velocitat_angular = 0.0F,
float factor_herencia_visual = 0.0F,
const std::string& sound = Defaults::Sound::EXPLOSION,
const std::string& sound = Defaults::Sound::ENEMY_EXPLOSION,
SDL_Color color = {0, 0, 0, 0}, // alpha==0 → fragmentos usan oscilador global
float lifetime = Defaults::Physics::Debris::TEMPS_VIDA,
float friction = Defaults::Physics::Debris::ACCELERACIO,