refactor(audio): renombrar explosion/explosion2 a enemy_explosion/player_explosion

This commit is contained in:
2026-05-26 18:57:26 +02:00
parent 9345facaed
commit ddcd2076a1
6 changed files with 5 additions and 5 deletions
+1 -1
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@@ -801,7 +801,7 @@ void GameScene::tocado(uint8_t player_id, const Vec2& bullet_velocity) {
INHERITED_VEL,
0.0F, // sense herència angular
0.0F, // sin herencia visual
Defaults::Sound::EXPLOSION2,
Defaults::Sound::PLAYER_EXPLOSION,
ships_[player_id].getConfig().colors.normal,
Defaults::Physics::Debris::ENEMY_LIFETIME,
Defaults::Physics::Debris::ENEMY_FRICTION,