refactor(audio): renombrar explosion/explosion2 a enemy_explosion/player_explosion
This commit is contained in:
@@ -801,7 +801,7 @@ void GameScene::tocado(uint8_t player_id, const Vec2& bullet_velocity) {
|
||||
INHERITED_VEL,
|
||||
0.0F, // sense herència angular
|
||||
0.0F, // sin herencia visual
|
||||
Defaults::Sound::EXPLOSION2,
|
||||
Defaults::Sound::PLAYER_EXPLOSION,
|
||||
ships_[player_id].getConfig().colors.normal,
|
||||
Defaults::Physics::Debris::ENEMY_LIFETIME,
|
||||
Defaults::Physics::Debris::ENEMY_FRICTION,
|
||||
|
||||
Reference in New Issue
Block a user