feat(titol): PRESS START intermitent (lent en aparèixer, ràpid en prémer START) sincronitzat
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@@ -7,7 +7,6 @@
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#include <cfloat>
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#include <cmath>
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#include <iostream>
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#include <numbers>
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#include <string>
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#include "core/audio/audio.hpp"
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@@ -307,6 +306,7 @@ auto TitleScene::isFinished() const -> bool {
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}
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void TitleScene::update(float delta_time) {
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blink_timer_ += delta_time; // fase del parpelleig del PRESS START (reiniciada a les transicions)
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if (starfield_) {
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starfield_->update(delta_time);
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}
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@@ -445,6 +445,7 @@ void TitleScene::updateMainState(float delta_time) {
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if (!press_start_visible_ && state_time_main_ >= T_PRESS_START_VISIBLE) {
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press_start_visible_ = true;
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blink_timer_ = 0.0F; // primer parpelleig (lent) complet en aparèixer
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}
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// L'oscil·lació suau del logo arrenca quan el logo ha aterrat. Així
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@@ -556,6 +557,7 @@ void TitleScene::handleSkipInput() {
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intro_jailgames_progress_ = 1.0F;
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intro_copyright_progress_ = 1.0F;
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press_start_visible_ = true;
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blink_timer_ = 0.0F; // primer parpelleig (lent) complet en saltar la intro
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ships_intro_launched_ = true;
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if (ship_animator_ != nullptr) {
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ship_animator_->setVisible(true);
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@@ -587,6 +589,7 @@ void TitleScene::handleStartInput() {
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context_.setMatchConfig(match_config_);
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current_state_ = TitleState::PLAYER_JOIN_PHASE;
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temps_acumulat_ = 0.0F;
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blink_timer_ = 0.0F; // primer parpelleig (ràpid) complet en passar a join phase
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triggerExitForJoinedPlayers(P1_ABANS, P2_ABANS, "");
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@@ -711,12 +714,14 @@ void TitleScene::draw() {
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const float SPACING = Defaults::Title::Layout::TEXT_SPACING;
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if (press_start_visible_) {
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bool mostrar_text = true;
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if (current_state_ == TitleState::PLAYER_JOIN_PHASE) {
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const float FASE = temps_acumulat_ * BLINK_FREQUENCY * 2.0F * std::numbers::pi_v<float>;
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mostrar_text = (std::sin(FASE) > 0.0F);
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}
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if (mostrar_text) {
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// Parpelleig: lent en aparèixer (MAIN), ràpid en prémer START (join).
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// blink_timer_ es reinicia a 0 a cada transició, així el primer mig
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// període és sempre visible i complet (no n'agafa un de parcial).
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const float BLINK_HZ = (current_state_ == TitleState::PLAYER_JOIN_PHASE)
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? Defaults::Title::Layout::PRESS_START_BLINK_HZ_FAST
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: Defaults::Title::Layout::PRESS_START_BLINK_HZ_SLOW;
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const bool MOSTRAR_TEXT = std::fmod(blink_timer_ * BLINK_HZ, 1.0F) < 0.5F;
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if (MOSTRAR_TEXT) {
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const std::string MAIN_TEXT = Locale::get().text("title.press_start");
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const float MAIN_SCALE = Defaults::Title::Layout::PRESS_START_SCALE;
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const float CENTRE_X = Defaults::Game::WIDTH / 2.0F;
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