refactor(enemies): renombra QUADRAT/MOLINILLO a SQUARE/PINWHEEL
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@@ -53,7 +53,7 @@ void Bullet::init() {
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body_.clearAccumulators();
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}
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void Bullet::disparar(const Vec2& position, float angle, uint8_t owner_id) {
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void Bullet::fire(const Vec2& position, float angle, uint8_t owner_id) {
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// Activar bullet
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is_active_ = true;
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