feat(border): refactor a Graphics::Border amb bumps i flash verd clar per impactes contra les parets
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@@ -47,6 +47,8 @@ namespace Rendering {
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void setLineColor(SDL_Color color) { g_current_line_color = color; }
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auto getLineColor() -> SDL_Color { return g_current_line_color; }
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void setLineThickness(float thickness) {
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if (thickness > 0.0F) {
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g_current_line_thickness = thickness;
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