Fase 3: import del subsistema de audio desde AEEA
Reemplaza el audio antiguo de orni_attack (singleton con new/delete
raw, sin efectos, sin crossfade) por el subsistema moderno de AEEA
(unique_ptr, RAII, crossfade nativo, echo/reverb, pitch-shift,
callbacks de fin de pista, getMusicDurationMs para timelines
deterministas).
Eliminados:
- source/core/audio/audio_cache.{hpp,cpp} (1 cache por subsistema)
- source/core/audio/jail_audio.hpp viejo (motor inline globals)
- source/external/stb_vorbis.h (v1.20)
Añadidos (copiados de AEEA, traducidos comentarios al castellano):
- source/core/audio/audio.{hpp,cpp} — singleton con Audio::Config inyectada
- source/core/audio/audio_adapter.{hpp,cpp} — adapter para getMusic/getSound
- source/core/audio/audio_effects.{hpp,cpp} — Schroeder reverb + echo DSP
- source/core/audio/jail_audio.{hpp,cpp} — Ja::Engine class-based, streaming
- source/core/audio/sound_effects_config.{hpp,cpp} — presets YAML (opcional)
- source/external/stb_vorbis.c (v1.22) — OGG decoder, versión más reciente
- source/external/stb_vorbis_impl.cpp — TU aislada para evitar clang-tidy
Adaptaciones:
- audio_adapter.cpp implementado a medida para orni: usa
Resource::Helper::loadFile (no Resource::Cache de AEEA que orni no
tiene). Cache local con unique_ptr<Ja::Music> / unique_ptr<Ja::Sound>.
- Includes: utils/defaults.hpp -> core/defaults.hpp, utils/log.hpp
reemplazado por iostream con std::cerr/std::cout.
API breaking changes (callsites migrados):
- Audio::init() -> Audio::init(Config); el Director construye la Config
desde Defaults::Audio::* (ENABLED, VOLUME, MUSIC_*, SOUND_*).
- Audio::get()->getMusicState() -> Audio::getMusicState() (ahora static).
- AudioCache::getMusic/getSound -> AudioResource::getMusic/getSound.
Defaults::Audio consolidado: ahora aglutina las constantes que antes
estaban repartidas entre namespace Audio (VOLUME, ENABLED), namespace
Music (VOLUME, ENABLED), namespace Sound (VOLUME, ENABLED). Las pistas
y rutas de efectos siguen en Music::* / Sound::*. Añadidas FREQUENCY,
FORMAT, CHANNELS, CROSSFADE_MS, VOLUME_STEP para el motor.
Beneficios para fases siguientes:
- Crossfade en transiciones de escena (uso: playMusic(name, -1, 1500)).
- Pitch-shift para variaciones de SFX (Audio::playSound(name, group, 0.95)).
- Echo/reverb DSP via playSoundWithEcho/Reverb (sounds.yaml presets).
- Callbacks setOnMusicEnded para sincronizar eventos con el fin de pista.
Compila y enlaza. Pendiente: test runtime del usuario.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
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#include "core/audio/audio_effects.hpp"
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <cstdint>
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#include <cstring>
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#include <vector>
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#include <iostream>
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#include "core/audio/jail_audio.hpp"
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namespace AudioEffects {
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namespace {
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// --- Caps de cua ---
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constexpr float ECHO_TAIL_MS = 800.0F;
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constexpr float REVERB_TAIL_MS = 1500.0F;
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// --- Constants Freeverb ---
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// Delays de comb i allpass tunats para 44.1 kHz; los reescalem per
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// freqüència real de la font.
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constexpr int COMB_REFERENCE_RATE = 44100;
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constexpr std::array<int, 8> COMB_DELAYS_L = {1116, 1188, 1277, 1356, 1422, 1491, 1557, 1617};
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constexpr std::array<int, 4> ALLPASS_DELAYS_L = {556, 441, 341, 225};
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constexpr int STEREO_SPREAD = 23;
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// Mapeig de Schroeder/Dattorro/Freeverb estàndard.
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constexpr float FIXED_GAIN = 0.015F;
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constexpr float SCALE_ROOM = 0.28F;
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constexpr float OFFSET_ROOM = 0.7F;
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constexpr float SCALE_DAMP = 0.4F;
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// --- Decodificació a float -1..1 ---
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// Suporta U8/S16, mono/estèreo. Mono es duplica a L i R (la cadena
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// d'efectes treballa siempre con dos canals per simplicitat).
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auto decodeToStereoFloat(const Ja::Sound& src, std::vector<float>& left, std::vector<float>& right) -> bool {
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const auto& spec = src.spec;
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const Uint8* buf = src.buffer.get();
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if (buf == nullptr || src.length == 0) { return false; }
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int bytes_per_sample = 0;
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if (spec.format == SDL_AUDIO_S16) {
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bytes_per_sample = 2;
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} else if (spec.format == SDL_AUDIO_U8) {
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bytes_per_sample = 1;
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} else {
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std::cerr << "[AudioEffects] formato de sonido no soportado (solo U8 o S16)\n";
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return false;
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}
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if (spec.channels < 1 || spec.channels > 2) {
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std::cerr << "[AudioEffects] el sonido debe ser mono o estéreo\n";
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return false;
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}
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const std::size_t TOTAL_FRAMES = src.length / static_cast<std::size_t>(bytes_per_sample * spec.channels);
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left.resize(TOTAL_FRAMES);
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right.resize(TOTAL_FRAMES);
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for (std::size_t i = 0; i < TOTAL_FRAMES; ++i) {
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float sample_l = 0.0F;
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float sample_r = 0.0F;
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if (spec.format == SDL_AUDIO_S16) {
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const auto* p = reinterpret_cast<const std::int16_t*>(buf + (i * spec.channels * 2));
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sample_l = static_cast<float>(p[0]) / 32768.0F;
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sample_r = (spec.channels == 2) ? static_cast<float>(p[1]) / 32768.0F : sample_l;
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} else { // U8
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const Uint8* p = buf + (i * spec.channels);
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sample_l = (static_cast<float>(p[0]) - 128.0F) / 128.0F;
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sample_r = (spec.channels == 2) ? (static_cast<float>(p[1]) - 128.0F) / 128.0F : sample_l;
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}
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left[i] = sample_l;
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right[i] = sample_r;
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}
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return true;
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}
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// Empaqueta dos canals float (-1..1) a S16 entrellaçat.
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void encodeStereoS16(const std::vector<float>& left, const std::vector<float>& right, std::vector<std::uint8_t>& out) {
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const std::size_t LEN = left.size();
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out.resize(LEN * 2 * sizeof(std::int16_t));
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auto* dst = reinterpret_cast<std::int16_t*>(out.data());
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for (std::size_t i = 0; i < LEN; ++i) {
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const float L = std::clamp(left[i], -1.0F, 1.0F);
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const float R = std::clamp(right[i], -1.0F, 1.0F);
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dst[(i * 2) + 0] = static_cast<std::int16_t>(std::lround(L * 32767.0F));
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dst[(i * 2) + 1] = static_cast<std::int16_t>(std::lround(R * 32767.0F));
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}
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}
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// Reescala un delay de la taula de Freeverb para la freqüència real.
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auto scaledDelay(int reference_delay, int rate) -> int {
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const long SCALED = std::lround(static_cast<double>(reference_delay) * static_cast<double>(rate) / static_cast<double>(COMB_REFERENCE_RATE));
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return std::max(1, static_cast<int>(SCALED));
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}
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// --- Filtres bàsics ---
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struct Comb {
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std::vector<float> buf;
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std::size_t idx{0};
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float feedback{0.0F};
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float damp1{0.0F};
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float damp2{1.0F};
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float store{0.0F};
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void init(int delay, float fb, float damping) {
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buf.assign(static_cast<std::size_t>(delay), 0.0F);
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idx = 0;
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feedback = fb;
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damp1 = damping;
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damp2 = 1.0F - damping;
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store = 0.0F;
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}
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auto tick(float in) -> float {
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const float OUT = buf[idx];
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store = (OUT * damp2) + (store * damp1);
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buf[idx] = in + (store * feedback);
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idx = (idx + 1) % buf.size();
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return OUT;
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}
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};
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struct Allpass {
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std::vector<float> buf;
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std::size_t idx{0};
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void init(int delay) {
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buf.assign(static_cast<std::size_t>(delay), 0.0F);
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idx = 0;
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}
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auto tick(float in) -> float {
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const float BUFOUT = buf[idx];
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const float OUT = -in + BUFOUT;
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buf[idx] = in + (BUFOUT * 0.5F);
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idx = (idx + 1) % buf.size();
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return OUT;
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}
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};
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} // namespace
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auto applyEcho(const Ja::Sound& src, const Ja::EchoParams& params) -> std::optional<ProcessedSound> {
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std::vector<float> left;
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std::vector<float> right;
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if (!decodeToStereoFloat(src, left, right)) { return std::nullopt; }
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const int RATE = src.spec.freq;
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const int DELAY_SAMPLES = std::max(1, static_cast<int>(std::lround(params.delay_ms * 0.001F * static_cast<float>(RATE))));
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const auto TAIL_SAMPLES = static_cast<std::size_t>(std::lround(ECHO_TAIL_MS * 0.001F * static_cast<float>(RATE)));
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const float FEEDBACK = std::clamp(params.feedback, 0.0F, 0.95F);
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const float WET = std::clamp(params.wet, 0.0F, 1.0F);
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const float DRY = 1.0F - WET;
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const std::size_t INPUT_LEN = left.size();
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const std::size_t TOTAL_LEN = INPUT_LEN + TAIL_SAMPLES;
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std::vector<float> ring_l(static_cast<std::size_t>(DELAY_SAMPLES), 0.0F);
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std::vector<float> ring_r(static_cast<std::size_t>(DELAY_SAMPLES), 0.0F);
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std::size_t cursor = 0;
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std::vector<float> out_l(TOTAL_LEN);
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std::vector<float> out_r(TOTAL_LEN);
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for (std::size_t i = 0; i < TOTAL_LEN; ++i) {
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const float IN_L = (i < INPUT_LEN) ? left[i] : 0.0F;
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const float IN_R = (i < INPUT_LEN) ? right[i] : 0.0F;
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const float DELAYED_L = ring_l[cursor];
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const float DELAYED_R = ring_r[cursor];
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out_l[i] = (DRY * IN_L) + (WET * DELAYED_L);
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out_r[i] = (DRY * IN_R) + (WET * DELAYED_R);
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ring_l[cursor] = IN_L + (DELAYED_L * FEEDBACK);
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ring_r[cursor] = IN_R + (DELAYED_R * FEEDBACK);
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cursor = (cursor + 1) % static_cast<std::size_t>(DELAY_SAMPLES);
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}
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ProcessedSound result;
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result.spec = SDL_AudioSpec{.format = SDL_AUDIO_S16, .channels = 2, .freq = RATE};
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encodeStereoS16(out_l, out_r, result.bytes);
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return result;
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}
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auto applyReverb(const Ja::Sound& src, const Ja::ReverbParams& params) -> std::optional<ProcessedSound> {
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std::vector<float> left;
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std::vector<float> right;
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if (!decodeToStereoFloat(src, left, right)) { return std::nullopt; }
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const int RATE = src.spec.freq;
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const auto TAIL_SAMPLES = static_cast<std::size_t>(std::lround(REVERB_TAIL_MS * 0.001F * static_cast<float>(RATE)));
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const float ROOM_SIZE = std::clamp(params.room_size, 0.0F, 1.0F);
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const float DAMPING = std::clamp(params.damping, 0.0F, 1.0F);
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const float WET = std::clamp(params.wet, 0.0F, 1.0F);
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const float DRY = 1.0F - WET;
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const float FEEDBACK = (ROOM_SIZE * SCALE_ROOM) + OFFSET_ROOM; // 0.7..0.98
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const float DAMP1 = DAMPING * SCALE_DAMP; // 0..0.4
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// Inicialitza los 8 comb filters per cada canal i los 4 allpass.
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std::array<Comb, 8> comb_l;
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std::array<Comb, 8> comb_r;
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for (std::size_t i = 0; i < COMB_DELAYS_L.size(); ++i) {
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comb_l[i].init(scaledDelay(COMB_DELAYS_L[i], RATE), FEEDBACK, DAMP1);
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comb_r[i].init(scaledDelay(COMB_DELAYS_L[i] + STEREO_SPREAD, RATE), FEEDBACK, DAMP1);
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}
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std::array<Allpass, 4> allpass_l;
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std::array<Allpass, 4> allpass_r;
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for (std::size_t i = 0; i < ALLPASS_DELAYS_L.size(); ++i) {
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allpass_l[i].init(scaledDelay(ALLPASS_DELAYS_L[i], RATE));
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allpass_r[i].init(scaledDelay(ALLPASS_DELAYS_L[i] + STEREO_SPREAD, RATE));
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}
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const std::size_t INPUT_LEN = left.size();
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const std::size_t TOTAL_LEN = INPUT_LEN + TAIL_SAMPLES;
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std::vector<float> out_l(TOTAL_LEN);
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std::vector<float> out_r(TOTAL_LEN);
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for (std::size_t i = 0; i < TOTAL_LEN; ++i) {
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const float IN_L = (i < INPUT_LEN) ? left[i] : 0.0F;
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const float IN_R = (i < INPUT_LEN) ? right[i] : 0.0F;
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const float MONO_INPUT = (IN_L + IN_R) * FIXED_GAIN;
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// 8 comb filters en paral·lel, sumats.
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float wet_l = 0.0F;
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float wet_r = 0.0F;
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for (std::size_t k = 0; k < comb_l.size(); ++k) {
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wet_l += comb_l[k].tick(MONO_INPUT);
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wet_r += comb_r[k].tick(MONO_INPUT);
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}
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// 4 allpass en sèrie.
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for (std::size_t k = 0; k < allpass_l.size(); ++k) {
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wet_l = allpass_l[k].tick(wet_l);
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wet_r = allpass_r[k].tick(wet_r);
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}
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out_l[i] = (DRY * IN_L) + (WET * wet_l);
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out_r[i] = (DRY * IN_R) + (WET * wet_r);
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}
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ProcessedSound result;
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result.spec = SDL_AudioSpec{.format = SDL_AUDIO_S16, .channels = 2, .freq = RATE};
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encodeStereoS16(out_l, out_r, result.bytes);
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return result;
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}
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} // namespace AudioEffects
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