refactor(enemy): renombra drotacio/rotacio/FACTOR_HERENCIA a anglès

This commit is contained in:
2026-05-24 07:52:21 +02:00
parent 87bfccd14f
commit f9d2539a45
5 changed files with 81 additions and 81 deletions
+6 -6
View File
@@ -170,10 +170,10 @@ namespace Effects {
// FASE 1: Aplicar herència i variació
float factor_herencia =
Defaults::Physics::Debris::FACTOR_HERENCIA_MIN +
Defaults::Physics::Debris::INHERITANCE_FACTOR_MIN +
((std::rand() / static_cast<float>(RAND_MAX)) *
(Defaults::Physics::Debris::FACTOR_HERENCIA_MAX -
Defaults::Physics::Debris::FACTOR_HERENCIA_MIN));
(Defaults::Physics::Debris::INHERITANCE_FACTOR_MAX -
Defaults::Physics::Debris::INHERITANCE_FACTOR_MIN));
float velocitat_ang_heretada = velocitat_angular * factor_herencia;
float variacio = ((std::rand() / static_cast<float>(RAND_MAX)) * 0.2F) - 0.1F;
velocitat_ang_heretada *= (1.0F + variacio);
@@ -213,10 +213,10 @@ namespace Effects {
// Rotación visual aleatòria (factor = 0.0 o sin velocidad angular)
debris.velocitat_rot_visual =
Defaults::Physics::Debris::ROTACIO_MIN +
Defaults::Physics::Debris::ROTATION_MIN +
((std::rand() / static_cast<float>(RAND_MAX)) *
(Defaults::Physics::Debris::ROTACIO_MAX -
Defaults::Physics::Debris::ROTACIO_MIN));
(Defaults::Physics::Debris::ROTATION_MAX -
Defaults::Physics::Debris::ROTATION_MIN));
// 50% probabilitat de rotación en sentit contrari
if (std::rand() % 2 == 0) {