# Orni Attack - locale: English # In-game pool kept English in both locales per design. notification: press_again_exit: "PRESS ESC AGAIN TO EXIT" zoom: "ZOOM: {z}X" fullscreen_on: "FULLSCREEN" fullscreen_off: "WINDOWED" vsync_on: "VSYNC ON" vsync_off: "VSYNC OFF" antialias_on: "AA ON" antialias_off: "AA OFF" postfx_on: "POSTPROCESS ON" postfx_off: "POSTPROCESS OFF" locale_switched: "LANGUAGE: {lang}" gamepad_connected: "{name} CONNECTED" gamepad_disconnected: "{name} DISCONNECTED" language: ca: "CATALAN" en: "ENGLISH" hud: level: "LEVEL " title: press_start: "PRESS START TO PLAY" game_screen: game_over: "GAME OVER" continue: "CONTINUE" continues_left: "CONTINUES LEFT: {n}" stage: start: - "ORNI ALERT!" - "INCOMING ORNIS!" - "ROLLING THREAT!" - "ENEMY WAVE!" - "WAVE OF ORNIS DETECTED!" - "NEXT SWARM APPROACHING!" - "BRACE FOR THE NEXT WAVE!" - "ANOTHER ATTACK INCOMING!" - "SENSORS DETECT HOSTILE ORNIS..." - "UNIDENTIFIED ROLLING OBJECTS INBOUND!" - "ENEMY FORCES MOBILIZING!" - "PREPARE FOR IMPACT!" completed: "GOOD JOB COMMANDER!" service_menu: title: "SERVICE MENU" video: "VIDEO" audio: "AUDIO" options: "OPTIONS" system: "SYSTEM" controls: "CONTROLS" back: "BACK" exit: "EXIT GAME" # Items of VIDEO submenu video_zoom: "ZOOM" video_fullscreen: "FULLSCREEN" video_vsync: "VSYNC" video_aa: "ANTIALIAS" video_postfx: "POSTPROCESS" video_resolution: "RESOLUTION" # Items of OPTIONS submenu options_language: "LANGUAGE" options_show_info: "SHOW INFO" # Items of AUDIO submenu audio_master: "AUDIO" audio_master_volume: "MASTER VOLUME" audio_music: "MUSIC" audio_music_volume: "MUSIC VOLUME" audio_sound: "SOUNDS" audio_sound_volume: "SOUND VOLUME" # Items of SYSTEM submenu system_restart: "RESTART" # Confirmation pages (structure: title + NO/YES) confirm_restart: "REALLY RESTART?" confirm_exit: "REALLY EXIT?" confirm_no: "NO" confirm_yes: "YES" # Common values value_on: "ON" value_off: "OFF" # Items of CONTROLS submenu controls_pad_p1: "PLAYER 1 GAMEPAD" controls_pad_p2: "PLAYER 2 GAMEPAD" controls_no_pad: "NO GAMEPAD" controls_define_keyboard_p1: "REDEFINE KEYS P1" controls_define_keyboard_p2: "REDEFINE KEYS P2" controls_define_gamepad_p1: "REDEFINE BUTTONS P1" controls_define_gamepad_p2: "REDEFINE BUTTONS P2" # Modal overlay for input redefinition (DefineInputs) define: title_keyboard_p1: "REDEFINE KEYS P1" title_keyboard_p2: "REDEFINE KEYS P2" title_gamepad_p1: "REDEFINE BUTTONS P1" title_gamepad_p2: "REDEFINE BUTTONS P2" press_key: "PRESS A KEY" press_button: "PRESS A BUTTON" complete: "CONFIGURATION COMPLETE" no_gamepad: "NO GAMEPAD ASSIGNED TO PLAYER" action: left: "LEFT" right: "RIGHT" fire: "FIRE" accelerate: "ACCELERATE" start: "START" menu: "MENU"