#include "core/rendering/screenshot.hpp" #include #include #include #include #include #include #include #include "external/stb_image_write.h" namespace Screenshot { namespace { // Estat de mòdul: ruta base on s'escriu la subcarpeta // `screenshots/`. Buida per defecte ⇒ relativa al CWD (fallback // si el Director no ha pogut establir la ruta per plataforma). std::string g_base_dir; // NOLINT(*-avoid-non-const-global-variables) -- estat de mòdul (singleton-like): s'estableix una vegada al startup via setBaseDir() i es llegeix N vegades; encapsulat dins del namespace anònim, no és accessible des de fora. // Construeix la ruta del directori on van les captures: // `/screenshots/`. Si la base és buida, retorna // "screenshots/" relativa al CWD. auto screenshotsDir() -> std::string { if (g_base_dir.empty()) { return "screenshots/"; } const bool ENDS_WITH_SEP = (g_base_dir.back() == '/' || g_base_dir.back() == '\\'); return g_base_dir + (ENDS_WITH_SEP ? "" : "/") + "screenshots/"; } // Converteix ARGB8888 → RGBA8888 in-place i escriu el PNG. stb_image_write // espera RGBA en ordre byte (little-endian: R al byte baix, A al byte alt). auto writePng(std::uint32_t* buffer, int width, int height, const std::string& filepath) -> bool { const int TOTAL = width * height; for (int i = 0; i < TOTAL; ++i) { const std::uint32_t P = buffer[i]; const std::uint32_t A = (P >> 24) & 0xFF; const std::uint32_t R = (P >> 16) & 0xFF; const std::uint32_t G = (P >> 8) & 0xFF; const std::uint32_t B = P & 0xFF; buffer[i] = R | (G << 8) | (B << 16) | (A << 24); } return stbi_write_png(filepath.c_str(), width, height, 4, buffer, width * 4) != 0; } } // namespace void setBaseDir(std::string dir) { g_base_dir = std::move(dir); } auto save(const std::uint32_t* buffer, int width, int height) -> Result { const std::string FOLDER = screenshotsDir(); std::error_code ec; std::filesystem::create_directories(FOLDER, ec); const auto NOW = std::chrono::system_clock::now(); const std::time_t TIME = std::chrono::system_clock::to_time_t(NOW); const std::tm* tm = std::localtime(&TIME); char timestamp[20]; std::strftime(timestamp, sizeof(timestamp), "%Y%m%d_%H%M%S", tm); const std::string FILENAME = std::string("scr_") + timestamp + ".png"; const std::string FILEPATH = FOLDER + FILENAME; // Còpia local per no tocar el canvas original durant la conversió. std::vector copy(buffer, buffer + (static_cast(width) * height)); if (!writePng(copy.data(), width, height, FILEPATH)) { return {}; } return {.filename = FILENAME, .folder = FOLDER}; } } // namespace Screenshot