// controls.hpp - Mapeig de tecles per defecte dels jugadors // © 2026 JailDesigner #pragma once #include namespace Defaults::Controls { namespace P1 { constexpr SDL_Scancode ROTATE_RIGHT = SDL_SCANCODE_RIGHT; constexpr SDL_Scancode ROTATE_LEFT = SDL_SCANCODE_LEFT; constexpr SDL_Scancode THRUST = SDL_SCANCODE_UP; constexpr SDL_Keycode SHOOT = SDLK_SPACE; } // namespace P1 namespace P2 { constexpr SDL_Scancode ROTATE_RIGHT = SDL_SCANCODE_D; constexpr SDL_Scancode ROTATE_LEFT = SDL_SCANCODE_A; constexpr SDL_Scancode THRUST = SDL_SCANCODE_W; constexpr SDL_Keycode SHOOT = SDLK_LSHIFT; } // namespace P2 } // namespace Defaults::Controls