Files

72 lines
2.4 KiB
C++

// shape_loader.cpp - Implementació del carregador con caché
// © 2026 JailDesigner
#include "core/graphics/shape_loader.hpp"
#include <iostream>
#include "core/resources/resource_helper.hpp"
namespace Graphics {
// Inicialización de variables estàtiques
std::unordered_map<std::string, std::shared_ptr<Shape>> ShapeLoader::cache;
auto ShapeLoader::load(const std::string& filename) -> std::shared_ptr<Shape> {
// Check cache first
auto it = cache.find(filename);
if (it != cache.end()) {
std::cout << "[ShapeLoader] Cache hit: " << filename << '\n';
return it->second; // Cache hit
}
// Normalize path: "ship/arrow.shp" → "shapes/ship/arrow.shp"
// "logo/letra_j.shp" → "shapes/logo/letra_j.shp"
std::string normalized = filename;
if (!normalized.starts_with("shapes/")) {
// Doesn't start with "shapes/", so add it
normalized = "shapes/" + normalized;
}
// Load from resource system
std::vector<uint8_t> data = Resource::Helper::loadFile(normalized);
if (data.empty()) {
std::cerr << "[ShapeLoader] Error: no s'ha pogut load " << normalized
<< '\n';
return nullptr;
}
// Convert bytes to string and parse
std::string file_content(data.begin(), data.end());
auto shape = std::make_shared<Shape>();
if (!shape->parseFile(file_content)) {
std::cerr << "[ShapeLoader] Error: no s'ha pogut parsejar " << normalized
<< '\n';
return nullptr;
}
// Verify shape is valid
if (!shape->isValid()) {
std::cerr << "[ShapeLoader] Error: shape invàlida " << normalized << '\n';
return nullptr;
}
// Cache and return
std::cout << "[ShapeLoader] Carregat: " << normalized << " (" << shape->getName()
<< ", " << shape->getNumPrimitives() << " primitives, bounding_radius="
<< shape->getBoundingRadius() << ")" << '\n';
cache[filename] = shape;
return shape;
}
void ShapeLoader::clearCache() {
std::cout << "[ShapeLoader] Netejant caché (" << cache.size() << " formes)"
<< '\n';
cache.clear();
}
auto ShapeLoader::getCacheSize() -> size_t { return cache.size(); }
} // namespace Graphics