72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
// shape_loader.cpp - Implementació del carregador con caché
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// © 2026 JailDesigner
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#include "core/graphics/shape_loader.hpp"
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#include <iostream>
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#include "core/resources/resource_helper.hpp"
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namespace Graphics {
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// Inicialización de variables estàtiques
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std::unordered_map<std::string, std::shared_ptr<Shape>> ShapeLoader::cache;
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auto ShapeLoader::load(const std::string& filename) -> std::shared_ptr<Shape> {
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// Check cache first
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auto it = cache.find(filename);
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if (it != cache.end()) {
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std::cout << "[ShapeLoader] Cache hit: " << filename << '\n';
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return it->second; // Cache hit
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}
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// Normalize path: "ship/arrow.shp" → "shapes/ship/arrow.shp"
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// "logo/letra_j.shp" → "shapes/logo/letra_j.shp"
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std::string normalized = filename;
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if (!normalized.starts_with("shapes/")) {
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// Doesn't start with "shapes/", so add it
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normalized = "shapes/" + normalized;
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}
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// Load from resource system
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std::vector<uint8_t> data = Resource::Helper::loadFile(normalized);
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if (data.empty()) {
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std::cerr << "[ShapeLoader] Error: no s'ha pogut load " << normalized
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<< '\n';
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return nullptr;
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}
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// Convert bytes to string and parse
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std::string file_content(data.begin(), data.end());
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auto shape = std::make_shared<Shape>();
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if (!shape->parseFile(file_content)) {
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std::cerr << "[ShapeLoader] Error: no s'ha pogut parsejar " << normalized
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<< '\n';
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return nullptr;
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}
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// Verify shape is valid
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if (!shape->isValid()) {
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std::cerr << "[ShapeLoader] Error: shape invàlida " << normalized << '\n';
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return nullptr;
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}
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// Cache and return
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std::cout << "[ShapeLoader] Carregat: " << normalized << " (" << shape->getName()
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<< ", " << shape->getNumPrimitives() << " primitives, bounding_radius="
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<< shape->getBoundingRadius() << ")" << '\n';
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cache[filename] = shape;
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return shape;
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}
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void ShapeLoader::clearCache() {
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std::cout << "[ShapeLoader] Netejant caché (" << cache.size() << " formes)"
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<< '\n';
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cache.clear();
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}
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auto ShapeLoader::getCacheSize() -> size_t { return cache.size(); }
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} // namespace Graphics
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