656 lines
25 KiB
C++
656 lines
25 KiB
C++
// service_menu.cpp - Implementacio del menu de servei
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// © 2026 JailDesigner
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#include "core/system/service_menu.hpp"
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#include <algorithm>
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#include <cmath>
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#include <cstddef>
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#include <format>
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#include <utility>
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#include "core/audio/audio.hpp"
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#include "core/config/engine_config.hpp"
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#include "core/defaults/audio.hpp"
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#include "core/defaults/service_menu.hpp"
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#include "core/locale/locale.hpp"
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#include "core/rendering/sdl_manager.hpp"
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#include "core/types.hpp"
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#include "game/config_yaml.hpp"
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namespace {
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// Easing ease-out quadratic per a l'obertura/tancament. Identic a
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// aee_arcade service_menu.cpp:114-120.
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auto easeOutQuad(float t) -> float {
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t = std::clamp(t, 0.0F, 1.0F);
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const float INV = 1.0F - t;
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return 1.0F - (INV * INV);
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}
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// Canvas logic del joc (constants compartides amb la resta del renderer).
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constexpr float CANVAS_W = 1280.0F;
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constexpr float CANVAS_H = 720.0F;
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// Crida pushRect amb un SDL_Color (els components s'escalen a [0..1]).
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void fillRect(Rendering::Renderer* renderer, float x, float y, float w, float h, SDL_Color color) {
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renderer->pushRect(x, y, w, h, static_cast<float>(color.r) / 255.0F, static_cast<float>(color.g) / 255.0F, static_cast<float>(color.b) / 255.0F, static_cast<float>(color.a) / 255.0F);
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}
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void playSelectSound() {
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if (auto* audio = Audio::get(); audio != nullptr) {
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audio->playSound(Defaults::ServiceMenu::SELECT_SOUND, Audio::Group::INTERFACE);
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}
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}
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void playAcceptSound() {
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if (auto* audio = Audio::get(); audio != nullptr) {
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audio->playSound(Defaults::ServiceMenu::ACCEPT_SOUND, Audio::Group::INTERFACE);
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}
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}
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} // namespace
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namespace System {
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std::unique_ptr<ServiceMenu> ServiceMenu::instance;
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void ServiceMenu::init(Rendering::Renderer* renderer, SDLManager* sdl) {
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instance.reset(new ServiceMenu(renderer, sdl));
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}
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void ServiceMenu::destroy() {
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instance.reset();
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}
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auto ServiceMenu::get() -> ServiceMenu* {
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return instance.get();
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}
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ServiceMenu::ServiceMenu(Rendering::Renderer* renderer, SDLManager* sdl)
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: renderer_(renderer),
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sdl_(sdl),
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text_(renderer) {}
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auto ServiceMenu::isOpen() const -> bool {
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return open_;
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}
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void ServiceMenu::toggle() {
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if (!open_) {
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open_ = true;
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closing_ = false;
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open_anim_ = 0.0F;
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animated_h_ = 0.0F;
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highlight_snap_ = true; // primera frame: enganxar el highlight al cursor
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buildRootPage();
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playAcceptSound();
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return;
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}
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// Ja obert: iniciem tancament. open_ es mante a true fins que l'animacio
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// arriba a 0, per a permetre que update() segueixi avançant open_anim_.
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closing_ = true;
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playAcceptSound();
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}
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namespace {
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// Helper local: construeix un item de tipus SUBMENU amb el callback
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// d'entrada. Es manté local a aquesta TU per a poder construir la
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// pagina arrel a buildRootPage sense designed-initializers parcials
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// (clang-tidy es queixa quan en falten).
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auto makeSubmenu(const std::string& label_key, std::function<void()> on_activate) -> ServiceMenu::Item {
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return ServiceMenu::Item{
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.kind = ServiceMenu::Kind::SUBMENU,
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.label_key = label_key,
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.selectable = true,
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.on_activate = std::move(on_activate),
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.get_value_text = {},
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.on_change = {},
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};
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}
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} // namespace
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void ServiceMenu::buildRootPage() {
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Page root;
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root.title_key = "service_menu.title";
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root.items = {
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makeSubmenu("service_menu.video", [this] { pushPage(buildVideoPage()); }),
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makeSubmenu("service_menu.audio", [this] { pushPage(buildAudioPage()); }),
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makeSubmenu("service_menu.options", [this] { pushSubmenuPlaceholder("service_menu.options"); }),
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makeSubmenu("service_menu.system", [this] { pushSubmenuPlaceholder("service_menu.system"); }),
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};
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stack_.clear();
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stack_.push_back(std::move(root));
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}
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void ServiceMenu::pushSubmenuPlaceholder(const std::string& title_key) {
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Page page;
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page.title_key = title_key;
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// items buit: el submenu mostra nomes el titol (al·iteracions futures
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// s'omplen amb opcions reals de Vsync/Zoom/Locale/Restart/Exit/etc.).
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pushPage(std::move(page));
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}
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auto ServiceMenu::buildVideoPage() const -> Page {
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// Helper: localitza ON/OFF per a TOGGLE items.
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auto on_off_text = [](bool v) -> std::string {
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return Locale::get().text(v ? "service_menu.value_on" : "service_menu.value_off");
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};
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SDLManager* sdl = sdl_;
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Page page;
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page.title_key = "service_menu.video";
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page.items = {
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// ZOOM (INT_RANGE-style: ± delega a sdl.increase/decreaseWindowSize).
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Item{
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.kind = Kind::INT_RANGE,
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.label_key = "service_menu.video_zoom",
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.selectable = true,
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.on_activate = {},
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.get_value_text = [sdl] { return std::format("{:.1f}X", sdl->getScaleFactor()); },
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.on_change = [sdl](int dir) {
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if (dir > 0) {
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sdl->increaseWindowSize();
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} else {
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sdl->decreaseWindowSize();
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} },
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},
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// FULLSCREEN
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Item{
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.kind = Kind::TOGGLE,
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.label_key = "service_menu.video_fullscreen",
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.selectable = true,
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.on_activate = {},
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.get_value_text = [sdl, on_off_text] { return on_off_text(sdl->isFullscreen()); },
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.on_change = [sdl](int) { sdl->toggleFullscreen(); },
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},
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// VSYNC
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Item{
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.kind = Kind::TOGGLE,
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.label_key = "service_menu.video_vsync",
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.selectable = true,
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.on_activate = {},
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.get_value_text = [on_off_text] { return on_off_text(ConfigYaml::engine_config.rendering.vsync != 0); },
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.on_change = [sdl](int) { sdl->toggleVSync(); },
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},
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// ANTIALIAS
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Item{
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.kind = Kind::TOGGLE,
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.label_key = "service_menu.video_aa",
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.selectable = true,
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.on_activate = {},
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.get_value_text = [on_off_text] { return on_off_text(ConfigYaml::engine_config.rendering.antialias != 0); },
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.on_change = [sdl](int) { sdl->toggleAntialias(); },
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},
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// POSTPROCESSAT
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Item{
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.kind = Kind::TOGGLE,
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.label_key = "service_menu.video_postfx",
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.selectable = true,
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.on_activate = {},
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.get_value_text = [sdl, on_off_text] { return on_off_text(sdl->isPostFxEnabled()); },
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.on_change = [sdl](int) { sdl->togglePostFx(); },
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},
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};
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return page;
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}
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auto ServiceMenu::buildAudioPage() -> Page {
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auto on_off_text = [](bool v) -> std::string {
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return Locale::get().text(v ? "service_menu.value_on" : "service_menu.value_off");
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};
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// Aplica un step de volum (±VOLUME_STEP) a un valor 0..1 i retorna el
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// resultat clampat. El motor s'encarrega d'aplicar-lo amb el getter.
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auto step_volume = [](float current, int dir) -> float {
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const float STEP = Defaults::Audio::VOLUME_STEP;
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return std::clamp(current + (static_cast<float>(dir) * STEP), 0.0F, 1.0F);
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};
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Page page;
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page.title_key = "service_menu.audio";
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page.items = {
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// AUDIO (master ON/OFF)
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Item{
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.kind = Kind::TOGGLE,
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.label_key = "service_menu.audio_master",
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.selectable = true,
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.on_activate = {},
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.get_value_text = [on_off_text] {
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const Audio* a = Audio::get();
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return on_off_text(a != nullptr && a->isEnabled()); },
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.on_change = [](int) {
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if (auto* a = Audio::get(); a != nullptr) {
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a->toggleEnabled();
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} },
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},
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// VOLUM GENERAL (master)
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Item{
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.kind = Kind::INT_RANGE,
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.label_key = "service_menu.audio_master_volume",
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.selectable = true,
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.on_activate = {},
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.get_value_text = [] {
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const Audio* a = Audio::get();
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const float V = (a != nullptr) ? a->getMasterVolume() : 0.0F;
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return std::to_string(Audio::toPercent(V)); },
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.on_change = [step_volume](int dir) {
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if (auto* a = Audio::get(); a != nullptr) {
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a->setMasterVolume(step_volume(a->getMasterVolume(), dir));
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} },
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},
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// MUSICA ON/OFF
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Item{
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.kind = Kind::TOGGLE,
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.label_key = "service_menu.audio_music",
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.selectable = true,
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.on_activate = {},
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.get_value_text = [on_off_text] {
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const Audio* a = Audio::get();
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return on_off_text(a != nullptr && a->isMusicEnabled()); },
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.on_change = [](int) {
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if (auto* a = Audio::get(); a != nullptr) {
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a->toggleMusic();
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} },
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},
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// VOLUM MUSICA
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Item{
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.kind = Kind::INT_RANGE,
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.label_key = "service_menu.audio_music_volume",
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.selectable = true,
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.on_activate = {},
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.get_value_text = [] {
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const Audio* a = Audio::get();
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const float V = (a != nullptr) ? a->getMusicVolume() : 0.0F;
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return std::to_string(Audio::toPercent(V)); },
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.on_change = [step_volume](int dir) {
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if (auto* a = Audio::get(); a != nullptr) {
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a->setMusicVolume(step_volume(a->getMusicVolume(), dir));
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} },
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},
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// SONS ON/OFF
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Item{
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.kind = Kind::TOGGLE,
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.label_key = "service_menu.audio_sound",
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.selectable = true,
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.on_activate = {},
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.get_value_text = [on_off_text] {
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const Audio* a = Audio::get();
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return on_off_text(a != nullptr && a->isSoundEnabled()); },
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.on_change = [](int) {
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if (auto* a = Audio::get(); a != nullptr) {
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a->toggleSound();
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} },
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},
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// VOLUM SONS
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Item{
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.kind = Kind::INT_RANGE,
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.label_key = "service_menu.audio_sound_volume",
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.selectable = true,
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.on_activate = {},
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.get_value_text = [] {
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const Audio* a = Audio::get();
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const float V = (a != nullptr) ? a->getSoundVolume() : 0.0F;
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return std::to_string(Audio::toPercent(V)); },
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.on_change = [step_volume](int dir) {
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if (auto* a = Audio::get(); a != nullptr) {
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a->setSoundVolume(step_volume(a->getSoundVolume(), dir));
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} },
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},
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};
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return page;
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}
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void ServiceMenu::pushPage(Page page) {
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stack_.push_back(std::move(page));
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// El cursor salta a una pagina nova: enganxem el highlight per a
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// evitar que vagi lliscant des de la posicio anterior.
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highlight_snap_ = true;
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}
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void ServiceMenu::popPage() {
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if (stack_.size() <= 1) {
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// Estem a la pagina arrel: BACKSPACE tanca el menu.
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closing_ = true;
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playAcceptSound();
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return;
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}
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stack_.pop_back();
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highlight_snap_ = true;
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playAcceptSound();
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}
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void ServiceMenu::moveCursor(int direction) {
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if (stack_.empty()) {
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return;
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}
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Page& page = stack_.back();
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const std::size_t N = page.items.size();
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if (N == 0) {
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return;
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}
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// Cerca el seguent item seleccionable amb wrap-around.
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std::size_t idx = page.cursor;
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for (std::size_t step = 0; step < N; ++step) {
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idx = (idx + static_cast<std::size_t>(direction + static_cast<int>(N))) % N;
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if (page.items[idx].selectable) {
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if (idx != page.cursor) {
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page.cursor = idx;
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playSelectSound();
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}
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return;
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}
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}
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}
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void ServiceMenu::activateCurrent() {
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// ENTER = canvi de valor cap endavant (equivalent a RIGHT). Per a
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// SUBMENU/ACTION entra/activa; per a TOGGLE/CYCLE/INT_RANGE incrementa.
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changeValue(+1);
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}
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void ServiceMenu::changeValue(int direction) {
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if (stack_.empty()) {
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return;
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}
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const Page& page = stack_.back();
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if (page.cursor >= page.items.size()) {
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return;
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}
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const Item& item = page.items[page.cursor];
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if (!item.selectable) {
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return;
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}
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switch (item.kind) {
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case Kind::TOGGLE:
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case Kind::CYCLE:
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case Kind::INT_RANGE:
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if (item.on_change) {
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item.on_change(direction);
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playAcceptSound();
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}
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break;
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case Kind::SUBMENU:
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case Kind::ACTION:
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// Nomes +1 entra/activa: LEFT no fa res (BACKSPACE per a sortir).
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if (direction > 0 && item.on_activate) {
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item.on_activate();
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playAcceptSound();
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}
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break;
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case Kind::LABEL:
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break;
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}
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}
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auto ServiceMenu::handleEvent(const SDL_Event& event) -> bool {
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if (!open_ || stack_.empty() || event.type != SDL_EVENT_KEY_DOWN) {
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return false;
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}
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switch (event.key.scancode) {
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case SDL_SCANCODE_UP:
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moveCursor(-1);
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return true;
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case SDL_SCANCODE_DOWN:
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moveCursor(+1);
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return true;
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case SDL_SCANCODE_RETURN:
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case SDL_SCANCODE_KP_ENTER:
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activateCurrent();
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return true;
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case SDL_SCANCODE_RIGHT:
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changeValue(+1);
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return true;
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case SDL_SCANCODE_LEFT:
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changeValue(-1);
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return true;
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case SDL_SCANCODE_BACKSPACE:
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popPage();
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return true;
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default:
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return false;
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}
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}
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auto ServiceMenu::computeTargetHeight() const -> float {
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if (stack_.empty()) {
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return 0.0F;
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}
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using namespace Defaults::ServiceMenu;
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const Page& page = stack_.back();
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int h = GAP_Y; // padding superior
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h += TITLE_HEIGHT + GAP_Y; // titol + gap
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h += SEPARATOR_HEIGHT + GAP_Y; // separador + gap
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const auto N = static_cast<int>(page.items.size());
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if (N > 0) {
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h += (N * ITEM_HEIGHT) + ((N - 1) * ITEM_GAP_Y) + GAP_Y;
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}
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return static_cast<float>(h);
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}
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auto ServiceMenu::computeItemTopY(float box_y, std::size_t index) -> float {
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using namespace Defaults::ServiceMenu;
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const float ITEMS_Y0 = box_y +
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static_cast<float>(GAP_Y) +
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static_cast<float>(TITLE_HEIGHT) +
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static_cast<float>(GAP_Y) +
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static_cast<float>(SEPARATOR_HEIGHT) +
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static_cast<float>(GAP_Y);
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return ITEMS_Y0 + (static_cast<float>(index) * static_cast<float>(ITEM_HEIGHT + ITEM_GAP_Y));
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}
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void ServiceMenu::update(float delta_time) {
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if (!open_) {
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return;
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}
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using namespace Defaults::ServiceMenu;
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if (closing_) {
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open_anim_ -= CLOSE_SPEED * delta_time;
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if (open_anim_ <= 0.0F) {
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open_anim_ = 0.0F;
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animated_h_ = 0.0F;
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open_ = false;
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closing_ = false;
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stack_.clear();
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return;
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}
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} else {
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open_anim_ = std::min(1.0F, open_anim_ + (OPEN_SPEED * delta_time));
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}
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// Smoothing exponencial cap a l'alçada objectiu de la pagina superior.
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const float TARGET = closing_ ? 0.0F : computeTargetHeight();
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const float ALPHA = 1.0F - std::exp(-HEIGHT_RATE * delta_time);
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animated_h_ += (TARGET - animated_h_) * ALPHA;
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// Highlight: lerp cap a la Y de l'item del cursor. Snapping nomes en
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// obrir o canviar de pagina; en moure el cursor amb UP/DOWN, el rect
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// llisca suaument cap a la nova posicio.
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if (stack_.empty()) {
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return;
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}
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const Page& page = stack_.back();
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if (page.items.empty()) {
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highlight_snap_ = true;
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return;
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}
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const float BOX_H_TARGET = computeTargetHeight();
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const float BOX_Y_TARGET = (CANVAS_H - BOX_H_TARGET) * 0.5F;
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const float ITEM_TOP = computeItemTopY(BOX_Y_TARGET, page.cursor);
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const float TARGET_Y = ITEM_TOP - static_cast<float>(HIGHLIGHT_PAD_Y);
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const float TARGET_H = static_cast<float>(ITEM_HEIGHT) + (2.0F * static_cast<float>(HIGHLIGHT_PAD_Y));
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if (highlight_snap_) {
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highlight_y_ = TARGET_Y;
|
||
highlight_h_ = TARGET_H;
|
||
highlight_snap_ = false;
|
||
} else {
|
||
const float HL_ALPHA = 1.0F - std::exp(-HIGHLIGHT_RATE * delta_time);
|
||
highlight_y_ += (TARGET_Y - highlight_y_) * HL_ALPHA;
|
||
highlight_h_ += (TARGET_H - highlight_h_) * HL_ALPHA;
|
||
}
|
||
}
|
||
|
||
namespace {
|
||
|
||
// Dibuixa un rect (BG sombrejat + 4 ticks L als cantons), simulant
|
||
// un visor sci-fi al voltant de l'item sel·leccionat.
|
||
void drawHighlightRect(Rendering::Renderer* renderer, float x, float y, float w, float h) {
|
||
using namespace Defaults::ServiceMenu;
|
||
if (w <= 0.0F || h <= 0.0F) {
|
||
return;
|
||
}
|
||
// Wash de fons translucid.
|
||
fillRect(renderer, x, y, w, h, HIGHLIGHT_FILL);
|
||
|
||
const auto T = static_cast<float>(HIGHLIGHT_THICKNESS);
|
||
const auto L = static_cast<float>(HIGHLIGHT_TICK_LEN);
|
||
|
||
// Top-left
|
||
fillRect(renderer, x, y, L, T, HIGHLIGHT_OUTLINE);
|
||
fillRect(renderer, x, y, T, L, HIGHLIGHT_OUTLINE);
|
||
// Top-right
|
||
fillRect(renderer, x + w - L, y, L, T, HIGHLIGHT_OUTLINE);
|
||
fillRect(renderer, x + w - T, y, T, L, HIGHLIGHT_OUTLINE);
|
||
// Bottom-left
|
||
fillRect(renderer, x, y + h - T, L, T, HIGHLIGHT_OUTLINE);
|
||
fillRect(renderer, x, y + h - L, T, L, HIGHLIGHT_OUTLINE);
|
||
// Bottom-right
|
||
fillRect(renderer, x + w - L, y + h - T, L, T, HIGHLIGHT_OUTLINE);
|
||
fillRect(renderer, x + w - T, y + h - L, T, L, HIGHLIGHT_OUTLINE);
|
||
}
|
||
|
||
// Brackets als 4 cantons de la caixa (sci-fi HUD). Substitueix la vora
|
||
// completa per un marc obert.
|
||
void drawCornerBrackets(Rendering::Renderer* renderer, float x, float y, float w, float h) {
|
||
using namespace Defaults::ServiceMenu;
|
||
const auto T = static_cast<float>(CORNER_THICKNESS);
|
||
const auto AH = static_cast<float>(CORNER_ARM_H);
|
||
const auto AV = static_cast<float>(CORNER_ARM_V);
|
||
|
||
// Top-left
|
||
fillRect(renderer, x, y, AH, T, CORNER_COLOR);
|
||
fillRect(renderer, x, y, T, AV, CORNER_COLOR);
|
||
// Top-right
|
||
fillRect(renderer, x + w - AH, y, AH, T, CORNER_COLOR);
|
||
fillRect(renderer, x + w - T, y, T, AV, CORNER_COLOR);
|
||
// Bottom-left
|
||
fillRect(renderer, x, y + h - T, AH, T, CORNER_COLOR);
|
||
fillRect(renderer, x, y + h - AV, T, AV, CORNER_COLOR);
|
||
// Bottom-right
|
||
fillRect(renderer, x + w - AH, y + h - T, AH, T, CORNER_COLOR);
|
||
fillRect(renderer, x + w - T, y + h - AV, T, AV, CORNER_COLOR);
|
||
}
|
||
|
||
} // namespace
|
||
|
||
void ServiceMenu::draw() const {
|
||
if (!open_ || stack_.empty() || renderer_ == nullptr) {
|
||
return;
|
||
}
|
||
using namespace Defaults::ServiceMenu;
|
||
|
||
// Alçada final: smoothing × easing. easeOutQuad afegeix la sensacio
|
||
// de "snap" al final de l'obertura i l'inici del tancament.
|
||
const float EASED = easeOutQuad(open_anim_);
|
||
const float BOX_H = animated_h_ * EASED;
|
||
if (BOX_H < 1.0F) {
|
||
return;
|
||
}
|
||
|
||
const float BOX_X = (CANVAS_W - static_cast<float>(BOX_WIDTH)) * 0.5F;
|
||
const float BOX_Y = (CANVAS_H - BOX_H) * 0.5F;
|
||
const auto BOX_W = static_cast<float>(BOX_WIDTH);
|
||
const float CENTER_X = BOX_X + (BOX_W * 0.5F);
|
||
|
||
// Fons semi-transparent.
|
||
fillRect(renderer_, BOX_X, BOX_Y, BOX_W, BOX_H, BG_COLOR);
|
||
|
||
// Brackets als cantons (substitueixen la vora completa).
|
||
drawCornerBrackets(renderer_, BOX_X, BOX_Y, BOX_W, BOX_H);
|
||
|
||
// Clip interior per a tallar text que sortiria del cuadre durant
|
||
// l'animacio open/close. Marge generos perquè no es mengi els brackets.
|
||
const int CLIP_X = static_cast<int>(BOX_X + static_cast<float>(CORNER_THICKNESS));
|
||
const int CLIP_Y = static_cast<int>(BOX_Y + static_cast<float>(CORNER_THICKNESS));
|
||
const int CLIP_W = static_cast<int>(BOX_W - (2.0F * static_cast<float>(CORNER_THICKNESS)));
|
||
const int CLIP_H = std::max(0, static_cast<int>(BOX_H - (2.0F * static_cast<float>(CORNER_THICKNESS))));
|
||
renderer_->pushClip(CLIP_X, CLIP_Y, CLIP_W, CLIP_H);
|
||
|
||
const Page& page = stack_.back();
|
||
|
||
// Titol centrat al cim de la caixa.
|
||
const std::string TITLE = Locale::get().text(page.title_key);
|
||
const float TITLE_CY = BOX_Y + static_cast<float>(GAP_Y) + (static_cast<float>(TITLE_HEIGHT) * 0.5F);
|
||
text_.renderCentered(TITLE,
|
||
Vec2{.x = CENTER_X, .y = TITLE_CY},
|
||
TITLE_SCALE,
|
||
TEXT_SPACING,
|
||
1.0F,
|
||
TITLE_COLOR);
|
||
|
||
// Separador horitzontal sota el titol.
|
||
const float SEP_Y = BOX_Y + static_cast<float>(GAP_Y) + static_cast<float>(TITLE_HEIGHT) + (static_cast<float>(GAP_Y) * 0.5F);
|
||
fillRect(renderer_,
|
||
BOX_X + static_cast<float>(GAP_Y),
|
||
SEP_Y,
|
||
BOX_W - (2.0F * static_cast<float>(GAP_Y)),
|
||
static_cast<float>(SEPARATOR_HEIGHT),
|
||
SEPARATOR_COLOR);
|
||
|
||
// Highlight rect: nomes si la pagina te items i el rect te alçada.
|
||
if (!page.items.empty() && highlight_h_ > 0.0F) {
|
||
const float HL_X = BOX_X + static_cast<float>(HIGHLIGHT_PAD_X);
|
||
const float HL_W = BOX_W - (2.0F * static_cast<float>(HIGHLIGHT_PAD_X));
|
||
drawHighlightRect(renderer_, HL_X, highlight_y_, HL_W, highlight_h_);
|
||
}
|
||
|
||
// Llista d'items.
|
||
// - Items amb valor (TOGGLE/CYCLE/INT_RANGE): label esquerra + valor dreta dins del highlight.
|
||
// - Items sense valor (SUBMENU/ACTION/LABEL): label centrat.
|
||
const float HL_LEFT = BOX_X + static_cast<float>(HIGHLIGHT_PAD_X);
|
||
const float HL_RIGHT = BOX_X + BOX_W - static_cast<float>(HIGHLIGHT_PAD_X);
|
||
const float TEXT_TOP_OFFSET = Graphics::VectorText::getTextHeight(ITEM_SCALE) * 0.5F;
|
||
for (std::size_t i = 0; i < page.items.size(); ++i) {
|
||
const Item& item = page.items[i];
|
||
const SDL_Color COL = (i == page.cursor) ? CURSOR_COLOR : LABEL_COLOR;
|
||
const std::string LABEL = Locale::get().text(item.label_key);
|
||
const float ITEM_TOP = computeItemTopY(BOX_Y, i);
|
||
const float ITEM_CY = ITEM_TOP + (static_cast<float>(ITEM_HEIGHT) * 0.5F);
|
||
|
||
if (item.get_value_text) {
|
||
// Layout dues columnes: label esquerra, valor dreta.
|
||
const std::string VALUE = item.get_value_text();
|
||
const float TEXT_TOP_Y = ITEM_CY - TEXT_TOP_OFFSET;
|
||
const float VALUE_W = Graphics::VectorText::getTextWidth(VALUE, ITEM_SCALE, TEXT_SPACING);
|
||
text_.render(LABEL,
|
||
Vec2{.x = HL_LEFT + static_cast<float>(TEXT_INSET_X), .y = TEXT_TOP_Y},
|
||
ITEM_SCALE,
|
||
TEXT_SPACING,
|
||
1.0F,
|
||
COL);
|
||
text_.render(VALUE,
|
||
Vec2{.x = HL_RIGHT - static_cast<float>(TEXT_INSET_X) - VALUE_W, .y = TEXT_TOP_Y},
|
||
ITEM_SCALE,
|
||
TEXT_SPACING,
|
||
1.0F,
|
||
COL);
|
||
} else {
|
||
// Layout simple: label centrat.
|
||
text_.renderCentered(LABEL,
|
||
Vec2{.x = CENTER_X, .y = ITEM_CY},
|
||
ITEM_SCALE,
|
||
TEXT_SPACING,
|
||
1.0F,
|
||
COL);
|
||
}
|
||
}
|
||
|
||
renderer_->popClip();
|
||
}
|
||
|
||
} // namespace System
|