143 lines
4.4 KiB
C++
143 lines
4.4 KiB
C++
// audio_cache.cpp - Implementació del caché de sons i música
|
|
// © 2025 Port a C++20 amb SDL3
|
|
|
|
#include "core/audio/audio_cache.hpp"
|
|
|
|
#include "core/resources/resource_helper.hpp"
|
|
|
|
#include <iostream>
|
|
|
|
// Inicialització de variables estàtiques
|
|
std::unordered_map<std::string, JA_Sound_t*> AudioCache::sounds_;
|
|
std::unordered_map<std::string, JA_Music_t*> AudioCache::musics_;
|
|
std::string AudioCache::sounds_base_path_ = "data/sounds/";
|
|
std::string AudioCache::music_base_path_ = "data/music/";
|
|
|
|
JA_Sound_t* AudioCache::getSound(const std::string& name) {
|
|
// Cache hit
|
|
auto it = sounds_.find(name);
|
|
if (it != sounds_.end()) {
|
|
std::cout << "[AudioCache] Sound cache hit: " << name << std::endl;
|
|
return it->second;
|
|
}
|
|
|
|
// Normalize path: "laser_shoot.wav" → "sounds/laser_shoot.wav"
|
|
std::string normalized = name;
|
|
if (normalized.find("sounds/") != 0 && normalized.find('/') == std::string::npos) {
|
|
normalized = "sounds/" + normalized;
|
|
}
|
|
|
|
// Load from resource system
|
|
std::vector<uint8_t> data = Resource::Helper::loadFile(normalized);
|
|
if (data.empty()) {
|
|
std::cerr << "[AudioCache] Error: no s'ha pogut carregar " << normalized << std::endl;
|
|
return nullptr;
|
|
}
|
|
|
|
// Load sound from memory
|
|
JA_Sound_t* sound = JA_LoadSound(data.data(), static_cast<uint32_t>(data.size()));
|
|
if (sound == nullptr) {
|
|
std::cerr << "[AudioCache] Error: no s'ha pogut decodificar " << normalized
|
|
<< std::endl;
|
|
return nullptr;
|
|
}
|
|
|
|
std::cout << "[AudioCache] Sound loaded: " << normalized << std::endl;
|
|
sounds_[name] = sound;
|
|
return sound;
|
|
}
|
|
|
|
JA_Music_t* AudioCache::getMusic(const std::string& name) {
|
|
// Cache hit
|
|
auto it = musics_.find(name);
|
|
if (it != musics_.end()) {
|
|
std::cout << "[AudioCache] Music cache hit: " << name << std::endl;
|
|
return it->second;
|
|
}
|
|
|
|
// Normalize path: "title.ogg" → "music/title.ogg"
|
|
std::string normalized = name;
|
|
if (normalized.find("music/") != 0 && normalized.find('/') == std::string::npos) {
|
|
normalized = "music/" + normalized;
|
|
}
|
|
|
|
// Load from resource system
|
|
std::vector<uint8_t> data = Resource::Helper::loadFile(normalized);
|
|
if (data.empty()) {
|
|
std::cerr << "[AudioCache] Error: no s'ha pogut carregar " << normalized << std::endl;
|
|
return nullptr;
|
|
}
|
|
|
|
// Load music from memory
|
|
JA_Music_t* music = JA_LoadMusic(data.data(), static_cast<uint32_t>(data.size()));
|
|
if (music == nullptr) {
|
|
std::cerr << "[AudioCache] Error: no s'ha pogut decodificar " << normalized
|
|
<< std::endl;
|
|
return nullptr;
|
|
}
|
|
|
|
std::cout << "[AudioCache] Music loaded: " << normalized << std::endl;
|
|
musics_[name] = music;
|
|
return music;
|
|
}
|
|
|
|
void AudioCache::clear() {
|
|
std::cout << "[AudioCache] Clearing cache (" << sounds_.size() << " sounds, "
|
|
<< musics_.size() << " music)" << std::endl;
|
|
|
|
// Liberar memoria de sonidos
|
|
for (auto& [name, sound] : sounds_) {
|
|
if (sound && sound->buffer) {
|
|
SDL_free(sound->buffer);
|
|
}
|
|
delete sound;
|
|
}
|
|
sounds_.clear();
|
|
|
|
// Liberar memoria de música
|
|
for (auto& [name, music] : musics_) {
|
|
if (music && music->buffer) {
|
|
SDL_free(music->buffer);
|
|
}
|
|
if (music && music->filename) {
|
|
free(music->filename);
|
|
}
|
|
delete music;
|
|
}
|
|
musics_.clear();
|
|
}
|
|
|
|
size_t AudioCache::getSoundCacheSize() { return sounds_.size(); }
|
|
|
|
size_t AudioCache::getMusicCacheSize() { return musics_.size(); }
|
|
|
|
std::string AudioCache::resolveSoundPath(const std::string& name) {
|
|
// Si es un path absoluto (comienza con '/'), usarlo directamente
|
|
if (!name.empty() && name[0] == '/') {
|
|
return name;
|
|
}
|
|
|
|
// Si ya contiene el prefix base_path, usarlo directamente
|
|
if (name.find(sounds_base_path_) == 0) {
|
|
return name;
|
|
}
|
|
|
|
// Caso contrario, añadir base_path
|
|
return sounds_base_path_ + name;
|
|
}
|
|
|
|
std::string AudioCache::resolveMusicPath(const std::string& name) {
|
|
// Si es un path absoluto (comienza con '/'), usarlo directamente
|
|
if (!name.empty() && name[0] == '/') {
|
|
return name;
|
|
}
|
|
|
|
// Si ya contiene el prefix base_path, usarlo directamente
|
|
if (name.find(music_base_path_) == 0) {
|
|
return name;
|
|
}
|
|
|
|
// Caso contrario, añadir base_path
|
|
return music_base_path_ + name;
|
|
}
|