7ee359b910
Sweep final del naming a CamelCase/camelBack/lower_case:
Fitxers renombrats:
- effects/gestor_puntuacio_flotant.{hpp,cpp} -> floating_score_manager.{hpp,cpp}
- effects/puntuacio_flotant.hpp -> floating_score.hpp
Tipus (CamelCase):
- GestorPuntuacioFlotant -> FloatingScoreManager
- PuntuacioFlotant -> FloatingScore
- ConfigStage -> StageConfig
- ConfigSistemaStages -> StageSystemConfig
- NauTitol -> TitleShip
- EstatNau -> ShipState
Metodes publics (camelBack):
- obte_renderer -> getRenderer
- get_num_actius -> getActiveCount
- calcular_direccio_explosio -> computeExplosionDirection
- trobar_slot_lliure -> findFreeSlot
- explotar -> explode
- reiniciar -> reset
- es_valida -> isValid
- parsejar_fitxer -> parseFile
- carregar -> load
- crear_explosio -> createExplosion
- registrar_puntuacio -> registerScore
- construir_marcador -> buildScoreboard
- render_centered -> renderCentered
Camps struct publics (snake_case):
- actiu/actius -> active
- rotacio -> rotation, rotacio_visual -> visual_rotation
- acceleracio -> acceleration
- velocitat -> velocity
- escala/escala_inicial/objectiu/actual -> scale/initial_scale/...
- posicio/posicio_inicial/objectiu/actual -> position/initial_position/...
- fase_oscilacio -> oscillation_phase
- temps_estat -> state_time
- jugador_id -> player_id
- estat -> state
- brillantor -> brightness
- tipus -> type
Camps privats (sufix _):
- naus_ -> ships_, orni_ -> enemies_, bales_ -> bullets_
- gestor_puntuacio_ -> floating_score_manager_
- punt_mort_ -> death_position_, punt_spawn_ -> spawn_position_
- itocado_per_jugador_ -> hit_timer_per_player_
- vides_per_jugador_ -> lives_per_player_
- puntuacio_per_jugador_ -> score_per_player_
- estat_game_over_ -> game_over_state_
- continues_usados_ -> continues_used_
Constants:
- MARGE_ESQ/DRET/DALT/BAIX -> MARGIN_LEFT/RIGHT/TOP/BOTTOM
Variables locals i parametres comuns (snake_case):
- nau -> ship, enemic -> enemy, bala -> bullet
- forma -> shape, punt(s) -> point(s)
- jugador -> player, partida -> match
- temps -> time, missatge -> message
Diff: 59 fitxers, +1000/-1000 (simetric). Compila i enllaça.
Pendents per a futures fases (no bloquejants):
- Comentaris de capçalera en catala -> castella
- Variables locals/parametres minoritaris en catala
- Include guards (queden alguns #ifndef en lloc de #pragma once)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
// path_utils.cpp - Implementació de utilitats de rutes
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// © 2025 Port a C++20 amb SDL3
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#include "path_utils.hpp"
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#include <algorithm>
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#include <filesystem>
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#include <iostream>
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namespace Utils {
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// Variables globals per guardar argv[0]
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static std::string executable_path_;
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static std::string executable_directory_;
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// Inicialitzar el sistema de rutes amb argv[0]
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void initializePathSystem(const char* argv0) {
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if (argv0 == nullptr) {
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std::cerr << "[PathUtils] ADVERTÈNCIA: argv[0] és nullptr\n";
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executable_path_ = "";
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executable_directory_ = ".";
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return;
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}
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executable_path_ = argv0;
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// Extreure el directori
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std::filesystem::path path(argv0);
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executable_directory_ = path.parent_path().string();
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if (executable_directory_.empty()) {
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executable_directory_ = ".";
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}
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std::cout << "[PathUtils] Executable: " << executable_path_ << "\n";
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std::cout << "[PathUtils] Directori: " << executable_directory_ << "\n";
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}
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// Obtenir el directori de l'executable
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std::string getExecutableDirectory() {
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if (executable_directory_.empty()) {
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std::cerr << "[PathUtils] ADVERTÈNCIA: Sistema de rutes no inicialitzat\n";
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return ".";
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}
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return executable_directory_;
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}
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// Detectar si estem dins un bundle de macOS
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bool isMacOSBundle() {
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#ifdef MACOS_BUNDLE
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return true;
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#else
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// Detecció en time d'execució
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// Cercar ".app/Contents/MacOS" a la ruta de l'executable
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std::string exe_dir = getExecutableDirectory();
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return exe_dir.find(".app/Contents/MacOS") != std::string::npos;
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#endif
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}
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// Obtenir la ruta base dels recursos
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std::string getResourceBasePath() {
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std::string exe_dir = getExecutableDirectory();
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if (isMacOSBundle()) {
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// Bundle de macOS: recursos a ../Resources des de MacOS/
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std::cout << "[PathUtils] Detectat bundle de macOS\n";
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return exe_dir + "/../Resources";
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} // Executable normal: recursos al mateix directori
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return exe_dir;
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}
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// Normalitzar ruta (convertir barres, etc.)
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std::string normalizePath(const std::string& path) {
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std::string normalized = path;
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// Convertir barres invertides a normals
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std::ranges::replace(normalized, '\\', '/');
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// Simplificar rutes amb filesystem
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try {
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std::filesystem::path fs_path(normalized);
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normalized = fs_path.lexically_normal().string();
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} catch (const std::exception& e) {
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std::cerr << "[PathUtils] Error normalitzant ruta: " << e.what() << "\n";
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}
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return normalized;
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}
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} // namespace Utils
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