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jaildesigner-jailgames/orni-attack
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orni-attack/source/core/system
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JailDesigner ea192cd9de tweak(debug): l'overlay arranca ocult sempre; F11 segueix alternant-lo
2026-05-22 19:53:26 +02:00
..
debug_overlay.cpp
tune(debug): overlay més endins del playfield i en color daurat
2026-05-21 19:50:45 +02:00
debug_overlay.hpp
tweak(debug): l'overlay arranca ocult sempre; F11 segueix alternant-lo
2026-05-22 19:53:26 +02:00
director.cpp
log: primer missatge 'Game start', últim 'Bye!'
2026-05-22 12:50:53 +02:00
director.hpp
feat(main): activa SDL_MAIN_USE_CALLBACKS
2026-05-22 12:45:12 +02:00
game_config.hpp
Lint: rename públicos al inglés + refactor cognitive-complexity + unused-includes
2026-05-20 13:41:33 +02:00
global_events.cpp
feat(postfx): toggle F6 per activar/desactivar el postprocessat
2026-05-21 18:45:29 +02:00
global_events.hpp
Lint: clang-tidy --fix mecánico (trailing return, default member init, auto, enum size)
2026-05-20 10:59:56 +02:00
notifier.cpp
refactor(defaults): centralitza constants de bullet, ship, enemy, hud i notifier
2026-05-21 09:39:36 +02:00
notifier.hpp
fix(notifier): ESC només confirma sobre el propi prompt de sortida
2026-05-21 08:24:22 +02:00
scene_context.hpp
refactor(title): la 3D és l'única — elimina backup 2D i renomena als noms canònics
2026-05-22 12:04:16 +02:00
scene.hpp
Cabeceras: unificar copyright a "© 2026 JailDesigner" en todo source/
2026-05-20 09:51:46 +02:00
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