Files
orni-attack/source/core/system/debug_overlay.cpp
T

59 lines
1.8 KiB
C++

// debug_overlay.cpp - Implementación del overlay de debug.
#include "core/system/debug_overlay.hpp"
#include <string>
#include "core/defaults.hpp"
#include "core/types.hpp"
namespace System {
namespace {
namespace Cfg = Defaults::Hud::DebugOverlay;
} // namespace
DebugOverlay::DebugOverlay(Rendering::Renderer* renderer,
const Config::RenderingConfig& rendering_cfg)
: text_(renderer),
rendering_cfg_(&rendering_cfg) {}
void DebugOverlay::update(float delta_time) {
fps_accumulator_ += delta_time;
fps_frame_count_++;
if (fps_accumulator_ >= Cfg::FPS_UPDATE_INTERVAL) {
fps_display_ = static_cast<int>(fps_frame_count_ / fps_accumulator_);
fps_frame_count_ = 0;
fps_accumulator_ = 0.0F;
}
}
void DebugOverlay::draw() const {
if (!visible_) {
return;
}
const std::string FPS_TEXT = "FPS: " + std::to_string(fps_display_);
const std::string VSYNC_TEXT = std::string("VSYNC: ") + (rendering_cfg_->vsync == 1 ? "ON" : "OFF");
const std::string AA_TEXT = std::string("AA: ") + (rendering_cfg_->antialias == 1 ? "ON" : "OFF");
text_.render(FPS_TEXT,
Vec2{.x = Cfg::X, .y = Cfg::Y_FPS},
Cfg::TEXT_SCALE,
Cfg::TEXT_SPACING,
Cfg::BRIGHTNESS);
text_.render(VSYNC_TEXT,
Vec2{.x = Cfg::X, .y = Cfg::Y_FPS + Cfg::LINE_HEIGHT},
Cfg::TEXT_SCALE,
Cfg::TEXT_SPACING,
Cfg::BRIGHTNESS);
text_.render(AA_TEXT,
Vec2{.x = Cfg::X, .y = Cfg::Y_FPS + (2.0F * Cfg::LINE_HEIGHT)},
Cfg::TEXT_SCALE,
Cfg::TEXT_SPACING,
Cfg::BRIGHTNESS);
}
} // namespace System