62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
// debug_overlay.cpp - Implementación del overlay de debug.
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#include "core/system/debug_overlay.hpp"
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#include <string>
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#include "core/defaults.hpp"
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#include "core/types.hpp"
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namespace System {
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namespace {
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namespace Cfg = Defaults::Hud::DebugOverlay;
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} // namespace
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DebugOverlay::DebugOverlay(Rendering::Renderer* renderer,
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const Config::RenderingConfig& rendering_cfg)
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: text_(renderer),
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rendering_cfg_(&rendering_cfg) {}
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void DebugOverlay::update(float delta_time) {
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fps_accumulator_ += delta_time;
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fps_frame_count_++;
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if (fps_accumulator_ >= Cfg::FPS_UPDATE_INTERVAL) {
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fps_display_ = static_cast<int>(fps_frame_count_ / fps_accumulator_);
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fps_frame_count_ = 0;
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fps_accumulator_ = 0.0F;
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}
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}
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void DebugOverlay::draw() const {
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if (!visible_) {
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return;
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}
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const std::string FPS_TEXT = "FPS: " + std::to_string(fps_display_);
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const std::string VSYNC_TEXT = std::string("VSYNC: ") + (rendering_cfg_->vsync == 1 ? "ON" : "OFF");
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const std::string AA_TEXT = std::string("AA: ") + (rendering_cfg_->antialias == 1 ? "ON" : "OFF");
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text_.render(FPS_TEXT,
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Vec2{.x = Cfg::X, .y = Cfg::Y_FPS},
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Cfg::TEXT_SCALE,
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Cfg::TEXT_SPACING,
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Cfg::BRIGHTNESS,
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Cfg::COLOR);
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text_.render(VSYNC_TEXT,
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Vec2{.x = Cfg::X, .y = Cfg::Y_FPS + Cfg::LINE_HEIGHT},
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Cfg::TEXT_SCALE,
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Cfg::TEXT_SPACING,
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Cfg::BRIGHTNESS,
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Cfg::COLOR);
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text_.render(AA_TEXT,
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Vec2{.x = Cfg::X, .y = Cfg::Y_FPS + (2.0F * Cfg::LINE_HEIGHT)},
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Cfg::TEXT_SCALE,
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Cfg::TEXT_SPACING,
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Cfg::BRIGHTNESS,
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Cfg::COLOR);
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}
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} // namespace System
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