bbbb8d47ae
Identifier-naming: rename de métodos públicos y cross-file al inglés
(camelBack), traducción de campos y locales en el proceso (TitleShip,
StageManager, SpawnController, ShipAnimator, helpers de PlayArea, etc.).
Refactor por cognitive-complexity (>25): GameScene::draw (59→3) con 9
helpers de estado, PhysicsWorld::resolveBodyCollisions (35→5) extrayendo
resolveBodyPair, Options::load{Window,Physics,Audio}ConfigFromYaml
(32/49/57→5/2/3) con templates readField, TitleScene::update (68→4) con
5 sub-pasos por estado + handleSkipInput/handleStartInput +
triggerExitForJoinedPlayers, DebrisManager::explode (39→3) con
extractSegments/spawnDebris/applyAngularVelocity/applyVisualRotation.
use-anyofallof: bucles → std::ranges::any_of/all_of en Input,
ShipAnimator y SpawnController.
readability-static-accessed-through-instance: Director::run y
VectorText::getTextWidth/Height invocados por clase.
readability-convert-member-functions-to-static: ResourcePack::decryptData.
unused-includes: eliminación de <utility>, <cstdint>, <vector>,
<iostream>, defaults.hpp y otros no usados directamente en headers y
unidades de traducción. Restablecido core/defaults.hpp en title_scene.cpp
(falsa "unused" del header).
Bug fix: eliminado isActive() duplicado en Bullet (redeclaración tras
rename de esta_activa→isActive que chocaba con el override de Entity).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
// resource_helper.cpp - Implementació de funciones de ajuda
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// © 2026 JailDesigner
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#include "resource_helper.hpp"
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#include <algorithm>
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#include "resource_loader.hpp"
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namespace Resource::Helper {
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// Inicialitzar el sistema de recursos
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auto initializeResourceSystem(const std::string& pack_file, bool fallback) -> bool {
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return Loader::get().initialize(pack_file, fallback);
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}
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// Carregar un file
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auto loadFile(const std::string& filepath) -> std::vector<uint8_t> {
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// Normalitzar la ruta
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std::string normalized = normalizePath(filepath);
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// Carregar del sistema de recursos
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return Loader::get().loadResource(normalized);
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}
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// Comprovar si existeix un file
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auto fileExists(const std::string& filepath) -> bool {
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std::string normalized = normalizePath(filepath);
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return Loader::get().resourceExists(normalized);
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}
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// Obtenir ruta normalitzada per al paquet
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// Elimina prefixos "data/", rutes absolutes, etc.
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auto getPackPath(const std::string& asset_path) -> std::string {
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std::string path = asset_path;
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// Eliminar rutes absolutes (detectar / o C:\ al principi)
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if (!path.empty() && path[0] == '/') {
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// Buscar "data/" i agafar el que ve después
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size_t data_pos = path.find("/data/");
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if (data_pos != std::string::npos) {
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path = path.substr(data_pos + 6); // Saltar "/data/"
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}
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}
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// Eliminar "./" i "../" del principi
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while (path.starts_with("./")) {
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path = path.substr(2);
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}
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while (path.starts_with("../")) {
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path = path.substr(3);
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}
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// Eliminar "data/" del principi
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if (path.starts_with("data/")) {
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path = path.substr(5);
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}
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// Eliminar "Resources/" (macOS bundles)
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if (path.starts_with("Resources/")) {
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path = path.substr(10);
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}
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// Convertir barres invertides a normals
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std::ranges::replace(path, '\\', '/');
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return path;
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}
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// Normalitzar ruta (alias de getPackPath)
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auto normalizePath(const std::string& path) -> std::string {
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return getPackPath(path);
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}
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// Comprovar si hay paquet carregat
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auto isPackLoaded() -> bool {
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return Loader::get().isPackLoaded();
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}
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} // namespace Resource::Helper
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