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jaildesigner-jailgames/orni-attack
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orni-attack/source/game
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JailDesigner 61a4886e62 refactor(shapes): reorganitzar data/shapes en subcarpetes per categoria (enemy/bullet/ship/effect)
2026-05-26 18:25:15 +02:00
..
effects
refactor(shapes): reorganitzar data/shapes en subcarpetes per categoria (enemy/bullet/ship/effect)
2026-05-26 18:25:15 +02:00
entities
refactor(shapes): reorganitzar data/shapes en subcarpetes per categoria (enemy/bullet/ship/effect)
2026-05-26 18:25:15 +02:00
scenes
refactor(shapes): reorganitzar data/shapes en subcarpetes per categoria (enemy/bullet/ship/effect)
2026-05-26 18:25:15 +02:00
stage_system
refactor(enemies): renombrar big_pentagon a orb i enemy_big_orb a enemy_orb
2026-05-26 18:09:29 +02:00
systems
refactor(enemies): renombrar big_pentagon a orb i enemy_big_orb a enemy_orb
2026-05-26 18:09:29 +02:00
title
refactor(shapes): reorganitzar data/shapes en subcarpetes per categoria (enemy/bullet/ship/effect)
2026-05-26 18:25:15 +02:00
config_yaml.cpp
feat(input): accio MENU i assignacio de mando per path + name
2026-05-24 19:56:59 +02:00
config_yaml.hpp
feat(input): accio MENU i assignacio de mando per path + name
2026-05-24 19:56:59 +02:00
constants.hpp
refactor: renombra jugador*/zona/radi/MARGE/origen/letra residuals a anglès
2026-05-24 08:09:41 +02:00
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