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jaildesigner-jailgames/orni-attack
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orni-attack/source/core/input
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JailDesigner f03e337b9a refactor(input): gamecontrollerdb.txt a l'arrel + target controllerdb + logs estil [Input]
2026-05-26 19:38:31 +02:00
..
define_inputs.cpp
refactor: tornar std::ranges::{any,all,find}_of a bucles for explícits
2026-05-26 13:45:54 +02:00
define_inputs.hpp
feat(input): modul DefineInputs per redefinir teclat i mando
2026-05-24 20:17:30 +02:00
input_types.cpp
feat(input): accio MENU i assignacio de mando per path + name
2026-05-24 19:56:59 +02:00
input_types.hpp
feat(input): accio MENU i assignacio de mando per path + name
2026-05-24 19:56:59 +02:00
input.cpp
refactor(input): gamecontrollerdb.txt a l'arrel + target controllerdb + logs estil [Input]
2026-05-26 19:38:31 +02:00
input.hpp
feat(service_menu): picker de mando per llista i fix SENSE MANDO
2026-05-24 22:12:53 +02:00
mouse.cpp
Lint: clang-tidy --fix mecánico (trailing return, default member init, auto, enum size)
2026-05-20 10:59:56 +02:00
mouse.hpp
Lint: clang-tidy --fix mecánico (trailing return, default member init, auto, enum size)
2026-05-20 10:59:56 +02:00
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