Files
orni-attack/CMakeLists.txt
T
JailDesigner efbf2457a1 Lint: inicializadores + retornos const-ref + warnings preexistentes
Primera tanda mecánica sobre el lint pendiente. Arregla la causa raíz, no
silencia diagnósticos. Detalle por categoría:

- Uninit members (cppcheck warnings) → inicializadores en declaración:
  Bullet (esta_, owner_id_, grace_timer_), Enemy (drotacio_, rotacio_,
  esta_, type_, tracking_timer_, ship_position_, tracking_strength_,
  direction_change_timer_, timer_invulnerabilitat_), Ship (is_hit_,
  invulnerable_timer_), Shape (escala_defecte_) y TitleShip (todos los
  miembros del struct, que viven dentro de un std::array<,2>).

- returnByReference (cppcheck performance) → return const T&:
  Shape::getName, ResourceLoader::getBasePath. De paso, Shape::get_nom
  se renombra a getName y get_num_primitives a getNumPrimitives para
  cumplir la convención camelBack del proyecto (lint del .clang-tidy).

- useInitializationList (cppcheck performance) →
  Starfield::shape_estrella_ pasa a la lista de inicialización (reordenada
  según la declaración para no disparar -Wreorder-ctor).

- noExplicitConstructor (cppcheck style) → explicit en ctores de 1 arg:
  Bullet(Renderer*), Enemy(Renderer*), Ship(Renderer*,...) y VectorText(Renderer*).

- variableScope (cppcheck style) → en vector_text.cpp se elimina la
  variable 'c' intermedia y se usa el literal '\\xA9' directamente en el
  único punto donde se necesita.

- constParameterReference (cppcheck style) → drawScoreboardAnimated pasa
  el VectorText por const ref (la API render/renderCentered es const).

- Warnings preexistentes del compilador (resueltos de paso):
  - stage_config.hpp: stage_id <= 255 sobre uint8_t era siempre true; se
    elimina la comparación redundante y se explica con comentario.
  - director.cpp: 'struct stat st = {.st_dev = 0};' disparaba
    -Wmissing-field-initializers; pasa a 'struct stat st{};' (zero-init
    completo, robusto a las variantes específicas del SO).
  - game_scene.cpp: stepDeathSequence devolvía un bool [[nodiscard]] que
    el caller ignoraba; el valor era puramente interno. Cambiada la
    firma a void.

- cppcheck: añadido --suppress=useStlAlgorithm. Las 26 sugerencias
  'Consider using std::any_of/find_if/count_if' son cosméticas y no
  aportan claridad sobre las raw loops actuales.

- .clang-tidy de source/core/audio/ eliminado: deshabilitaba todos los
  checks en ese subdirectorio por dependencia de jail_audio.hpp, pero
  impedía ejecutar 'make tidy' (clang-tidy aborta con "no checks
  enabled" al primer archivo del directorio). El proyecto pasa a usar
  el mismo patrón de CCAE: solo source/external/ y source/legacy/
  quedan fuera del lint.

- lint-reports/ añadido a .gitignore. Carpeta donde 'make tidy' y
  'make cppcheck' vuelcan su salida completa para inspección posterior.

Build limpio, cero warnings activos.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-20 10:29:36 +02:00

274 lines
9.6 KiB
CMake

cmake_minimum_required(VERSION 3.16)
project(orni VERSION 0.7.2 LANGUAGES CXX)
# Info del projecte (font de veritat per a project.h)
set(PROJECT_LONG_NAME "Orni Attack")
set(PROJECT_COPYRIGHT "© 2026 JailDesigner")
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# --- GENERACIÓ DEL project.h AMB GIT HASH ---
# Si GIT_HASH ve passat des de fora (Makefile), l'usem; si no, el resolem amb git.
if(NOT DEFINED GIT_HASH OR GIT_HASH STREQUAL "")
find_package(Git QUIET)
if(GIT_FOUND)
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-parse --short=7 HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
)
endif()
if(NOT DEFINED GIT_HASH OR GIT_HASH STREQUAL "")
set(GIT_HASH "unknown")
endif()
endif()
configure_file(${CMAKE_SOURCE_DIR}/source/project.h.in ${CMAKE_BINARY_DIR}/project.h @ONLY)
# --- LLISTA DE FONTS (AUTO-DESCOBRIMENT) ---
# Cerquem tots els .cpp dins core/ i game/, més main.cpp. Exclou legacy/.
file(GLOB_RECURSE CORE_SOURCES CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/source/core/*.cpp")
file(GLOB_RECURSE GAME_SOURCES CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/source/game/*.cpp")
file(GLOB_RECURSE EXTERNAL_SOURCES CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/source/external/*.cpp")
set(APP_SOURCES
${CORE_SOURCES}
${GAME_SOURCES}
${EXTERNAL_SOURCES}
source/main.cpp
)
list(FILTER APP_SOURCES EXCLUDE REGEX ".*/legacy/.*")
list(LENGTH APP_SOURCES APP_SOURCES_COUNT)
message(STATUS "Fonts .cpp trobades: ${APP_SOURCES_COUNT}")
# --- SDL3 ---
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
add_executable(${PROJECT_NAME} ${APP_SOURCES})
target_include_directories(${PROJECT_NAME} PRIVATE
"${CMAKE_SOURCE_DIR}/source"
"${CMAKE_BINARY_DIR}"
)
target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3)
# Silencia warnings de codi de tercers (mateixa filosofia que el
# .clang-tidy a source/external/). Només afecta aquests TUs concrets;
# la resta del codi continua compilant amb -Wall -Wextra -Wpedantic.
if(EXTERNAL_SOURCES)
set_source_files_properties(
${EXTERNAL_SOURCES}
PROPERTIES COMPILE_OPTIONS "-Wno-missing-field-initializers;-Wno-deprecated-declarations"
)
endif()
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Wpedantic)
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:-O2 -ffunction-sections -fdata-sections>
)
target_compile_definitions(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:_DEBUG>
$<$<CONFIG:Release>:RELEASE_BUILD>
)
if(APPLE AND MACOSX_BUNDLE)
target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUNDLE)
endif()
if(WIN32)
target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD)
target_link_libraries(${PROJECT_NAME} PRIVATE mingw32)
target_link_options(${PROJECT_NAME} PRIVATE
-static-libgcc
-static-libstdc++
-static
)
elseif(APPLE)
target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD)
target_compile_options(${PROJECT_NAME} PRIVATE -Wno-deprecated)
elseif(UNIX AND NOT APPLE)
target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD)
endif()
# --- EINA STANDALONE: pack_resources ---
# Executable auxiliar que empaqueta `data/` a `build/resources.pack`.
# EXCLUDE_FROM_ALL: només es compila quan algun target en depèn (ho fa
# `resource_pack`). Build manual: `cmake --build build --target pack_resources`.
add_executable(pack_resources EXCLUDE_FROM_ALL
tools/pack_resources/pack_resources.cpp
source/core/resources/resource_pack.cpp
)
target_include_directories(pack_resources PRIVATE "${CMAKE_SOURCE_DIR}/source")
target_compile_options(pack_resources PRIVATE -Wall -Wextra -Wpedantic)
# --- REGENERACIÓ AUTOMÀTICA DE build/resources.pack ---
# A cada build re-empaquetem data/ si algun fitxer dins ha canviat. Evita
# debugar amb un pack obsolet. CONFIGURE_DEPENDS força CMake a re-globbar
# a la pròxima invocació (recull fitxers nous afegits a data/).
file(GLOB_RECURSE DATA_FILES CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/data/*")
set(RESOURCE_PACK "${CMAKE_BINARY_DIR}/resources.pack")
add_custom_command(
OUTPUT ${RESOURCE_PACK}
COMMAND $<TARGET_FILE:pack_resources>
"${CMAKE_SOURCE_DIR}/data"
"${RESOURCE_PACK}"
DEPENDS pack_resources ${DATA_FILES}
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
COMMENT "Empaquetant data/ → build/resources.pack"
VERBATIM
)
add_custom_target(resource_pack ALL DEPENDS ${RESOURCE_PACK})
add_dependencies(${PROJECT_NAME} resource_pack)
# --- COMPILACIÓ DE SHADERS GLSL → SPIR-V ---
# Compila tots els shaders .glsl a SPIR-V (Vulkan/Linux/Windows).
# macOS necessitarà MSL en el futur (Metal) — es generen amb spirv-cross
# o glslang amb target distint en una etapa posterior.
# Sortida: build/shaders/*.spv
find_program(GLSLC_EXE NAMES glslc HINTS ${Vulkan_GLSLC_EXECUTABLE})
if(GLSLC_EXE)
file(GLOB SHADER_SOURCES CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/shaders/*.glsl")
set(COMPILED_SHADERS "")
foreach(SHADER ${SHADER_SOURCES})
get_filename_component(SHADER_NAME ${SHADER} NAME)
# Detectar stage del nom: line.vert.glsl → vert, line.frag.glsl → frag
if(SHADER_NAME MATCHES "\\.vert\\.glsl$")
set(SHADER_STAGE "vert")
string(REPLACE ".glsl" ".spv" SPV_NAME ${SHADER_NAME})
elseif(SHADER_NAME MATCHES "\\.frag\\.glsl$")
set(SHADER_STAGE "frag")
string(REPLACE ".glsl" ".spv" SPV_NAME ${SHADER_NAME})
else()
message(WARNING "Shader sense stage detectat: ${SHADER_NAME} (esperat .vert.glsl o .frag.glsl)")
continue()
endif()
set(SPV_OUTPUT "${CMAKE_BINARY_DIR}/shaders/${SPV_NAME}")
add_custom_command(
OUTPUT ${SPV_OUTPUT}
COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/shaders"
COMMAND ${GLSLC_EXE} -fshader-stage=${SHADER_STAGE} -O ${SHADER} -o ${SPV_OUTPUT}
DEPENDS ${SHADER}
COMMENT "Compilant shader ${SHADER_NAME} → ${SPV_NAME}"
VERBATIM
)
list(APPEND COMPILED_SHADERS ${SPV_OUTPUT})
endforeach()
add_custom_target(shaders ALL DEPENDS ${COMPILED_SHADERS})
add_dependencies(${PROJECT_NAME} shaders)
message(STATUS "Shaders trobats: ${SHADER_SOURCES}")
else()
message(FATAL_ERROR "glslc no trobat: instal·la 'shaderc' o 'vulkan-sdk' per compilar shaders SPIR-V")
endif()
# --- STATIC ANALYSIS / FORMAT TARGETS ---
find_program(CLANG_TIDY_EXE NAMES clang-tidy)
find_program(CLANG_FORMAT_EXE NAMES clang-format)
find_program(CPPCHECK_EXE NAMES cppcheck)
file(GLOB_RECURSE ALL_SOURCE_FILES
"${CMAKE_SOURCE_DIR}/source/*.cpp"
"${CMAKE_SOURCE_DIR}/source/*.hpp"
"${CMAKE_SOURCE_DIR}/source/*.h"
)
list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/external/.*")
list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/legacy/.*")
set(CPPCHECK_SOURCES ${ALL_SOURCE_FILES})
list(FILTER CPPCHECK_SOURCES INCLUDE REGEX ".*\\.cpp$")
if(CLANG_TIDY_EXE)
# En macOS, obtenir la ruta del SDK perquè clang-tidy trobe els headers del sistema.
set(CLANG_TIDY_EXTRA_ARGS "")
if(APPLE)
execute_process(
COMMAND xcrun --show-sdk-path
OUTPUT_VARIABLE MACOS_SDK_PATH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(MACOS_SDK_PATH)
set(CLANG_TIDY_EXTRA_ARGS "--extra-arg=-isysroot${MACOS_SDK_PATH}")
message(STATUS "clang-tidy usarà SDK de macOS: ${MACOS_SDK_PATH}")
endif()
endif()
add_custom_target(tidy
COMMAND ${CLANG_TIDY_EXE}
-p ${CMAKE_BINARY_DIR}
${CLANG_TIDY_EXTRA_ARGS}
${ALL_SOURCE_FILES}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Running clang-tidy..."
)
add_custom_target(tidy-fix
COMMAND ${CLANG_TIDY_EXE}
-p ${CMAKE_BINARY_DIR}
${CLANG_TIDY_EXTRA_ARGS}
--fix
${ALL_SOURCE_FILES}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Running clang-tidy with fixes..."
)
else()
message(STATUS "clang-tidy no trobat - targets 'tidy' i 'tidy-fix' no disponibles")
endif()
if(CLANG_FORMAT_EXE)
add_custom_target(format
COMMAND ${CLANG_FORMAT_EXE}
-i
${ALL_SOURCE_FILES}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Running clang-format..."
)
add_custom_target(format-check
COMMAND ${CLANG_FORMAT_EXE}
--dry-run
--Werror
${ALL_SOURCE_FILES}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Checking clang-format..."
)
else()
message(STATUS "clang-format no trobat - targets 'format' i 'format-check' no disponibles")
endif()
if(CPPCHECK_EXE)
add_custom_target(cppcheck
COMMAND ${CPPCHECK_EXE}
--enable=warning,style,performance,portability
--std=c++20
--language=c++
--inline-suppr
--suppress=missingIncludeSystem
--suppress=toomanyconfigs
--suppress=*:*source/external/*
--suppress=*:*source/legacy/*
--suppress=normalCheckLevelMaxBranches
--suppress=useStlAlgorithm
-D_DEBUG
-DLINUX_BUILD
--quiet
-I ${CMAKE_SOURCE_DIR}/source
${CPPCHECK_SOURCES}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Running cppcheck..."
)
else()
message(STATUS "cppcheck no trobat - target 'cppcheck' no disponible")
endif()